OFFICIAL Blender JBeam Editor

Discussion in 'Content Creation' started by Leeloo, Sep 20, 2023.

  1. Tomsteel

    Tomsteel
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    Feel free to use, modify, and distribute my code as you see fit, and treat it as yours. :)
    Can I upload updated versions to this thread in the future like the previous ones?
     
    #401 Tomsteel, Jun 14, 2026
    Last edited: Jun 14, 2026
  2. Tomsteel

    Tomsteel
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    I had to reupload the addon again, I've fixed one thing with the Batch Node Renaming feature, but caused another one with it. It should be fixed now in the latest zip. My apologies!
     
  3. Blenux

    Blenux
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    Cheers!

    Yeah if you have a new update, just post in here still, like you been doing, i can easily add it to my repo, will be a little while before I start to do my own releases anyways.
     
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  4. Blenux

    Blenux
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    Working on something...



     
    #404 Blenux, Jul 11, 2026
    Last edited: Jul 11, 2026
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  5. Tomsteel

    Tomsteel
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    Love it! It looks much more streamlined and seems to have a much better foundation underneath.
     
  6. Blenux

    Blenux
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    Do note this isn't a addon here, but a custom blender fork, cdae/dae, jbeam object/overlays, materials, vehicle importing/exporting is all done at C++ level, allows more things then what python based addons allow.

    Aim to have this has a Modding Tool Suite of sort, using the LTS version's of Blender has a main.

    Currently just implementing things, fine tune, rinse and repeat until i happy and things are polish enough.

    upload_2026-7-11_20-7-40.png
     
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  7. Blenux

    Blenux
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  8. destroyeer6511

    destroyeer6511
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    alright, so i've been using this for a little while and already i am a bit fed up with how buggy the plugin is.
    first off, when i try to do the classic "duplicate & mirror" move (to make e.g. right fender from left fender), the plugin, no matter what, won't let me do it, because it thinks it's a good idea to link the duplicate's structure with the originals'.
    second, when i rename nodes from 38524tuyweruoiftihwehit9234458235987 to k10l (example), it destroys the faces and beams connecting to the node.
    one final issue is that if a node is renamed to a name that already existed, the node will turn to the original named node, thus fucking up the entire thing.
    i don't know if it's because of skill issues or the plugin being old or something else, but it is very annoying, and i really hope ts gets fixed
     
  9. Tomsteel

    Tomsteel
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    The addon is fundamentally built on top of existing JBeam files and the "parts" within them on your computer, making modifications or visualizing things related to them. In Blender, copying and mirroring a complete JBeam object would logically require creating a brand new "part" or a completely new JBeam file (because the object in Blender is directly linked to the stored file), which the addon is unfortunately not designed to handle.

    Not sure what is causing the issue, make sure the Rename All References is set correctly.

    I am going to create a safety check to monitor whether the entered name already exists.

    My version is a custom, completely amateur DIY modification built on top of the official one. If you experience any issues, it's worth giving the official addon a try as well.
     
  10. Blenux

    Blenux
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    You might be better off using the vscode jbeam editor instead?
     
  11. destroyeer6511

    destroyeer6511
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    ironically enough i am using the official one and not the community edits. will try to use the community edits though
     
  12. frks3864

    frks3864
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    i have a question about the community one you made. Does it support triangle generation somewhere, or not? If not, is it planned at some point, or would it be too complicated to do so?
     
  13. Tomsteel

    Tomsteel
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    If you select 3 or 4 nodes in the 3D Viewport, there will be an Add Triangle/Quad button on the JBeam sidepanel.
     
  14. frks3864

    frks3864
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    thank you!
     
  15. .Archive.

    .Archive.
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    Does this version run on blender 5.2? I see it says 4.2+ and "download latest version at link" in the readme (so one assumes the latest version would work) but when i try to add it to blender i get "No module named 'typing. io' 'typing' is not a package" with the install from here, if i try to install the version from blenux git it doesnt even show up inside blender lol. Its highly likely im just doing something wrong somehow im pretty dumb, hell im probably already dumb for thinking it would work on 5.2 when the main is only made to work on 4.2 cause of the dae drop but yeag. pls elp
     
  16. frks3864

    frks3864
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    it works on 4.5.5 btw (from my experience)
     
  17. .Archive.

    .Archive.
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    it may be the case that i just need to downgrade, I will still await a response from the contributors just in case but thanks for the heads up
     
  18. Blenux

    Blenux
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    my git repo is currently still abit wip, also was working on another project of mine, and busy with work, will try to get back to asap.
     
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  19. .Archive.

    .Archive.
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    no worries king and or queen or monarch, i think what im attempting is far beyond my capability anyway so probably be months before i revisit attempting stuff in beam. thanks for the work you already do
     
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  20. ibishu_tora

    ibishu_tora
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    YEAAAAAA i can now make my ibishu tora work
     
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