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Having to get in car then turn the key to start engine?

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Dubdc1320, Oct 16, 2012.

  1. Dubdc1320

    Dubdc1320
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    When the game is finally released, do yall plan on having it like rigs of rods to where when you get into the car,you have to turn on the ingnition?Or when you get it the car will already be running then you justndrive off? Just curious
     
  2. Trykkestar

    Trykkestar
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    I'm guessing that you will have to start the car and stuff. I hope they make some avatar animations with that (like the driver's arm actually turns the key and stuff). In the "Rallying a Street Car" video, I saw some movement inside the car, but no avatar. I'm guessing it will be like RoR: press a button and the thing instantly reacts.
     
  3. gtaman788

    gtaman788
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    I don't like the avatar maybe have a in game menu to turn it on/off.
     
  4. hunter

    hunter
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    I like the avatar idea like in Rigs of Rods. But if there is an avatar I really hope it has more detail. The one in Rigs of Rods was blockier than a Minecraft character :p About the car starting with a key I would guess that there will be a keyboard command like E or F or something like that.
     
  5. Bubbleawsome

    Bubbleawsome
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    But he would need to not disappear when he went into the car.
     
  6. Hati

    Hati
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    A realistic character model for walking around may not be the best approach unless you're in a sandbox mode. I'm thinking menu based vehicle swapping could work better if you just want to abuse cars. I was relieved then the menu system for RoR came up. Any humanoid characters run at a finite speed and if the distance between two vehicles is significantly large then it tends to make for boring gameplay. as for the ignition thing, it'd make alot of sense to include that into an engine simulation.

    think about it in terms of strategy, damage the starter motor and you'd have to avoid stalling at all costs.
     
    #6 Hati, Oct 17, 2012
    Last edited: Oct 17, 2012
  7. ThingThing62

    ThingThing62
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    I think it would be cool to have an avatar as well, however I think I have an issue that might cause issues. What about when the car gets crushed up a bit and the ignition key/button area has been deformed and pushed away from the original position? Wouldn't that cause issues with the avatar pushing a random space and the car starting up? (assuming the car still works at this point)
     
  8. Rocking_Star

    Rocking_Star
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    If I understand correct, this could be fixed by making one node the "Starter Animation Node". Although, this would require that the animation to be flexible to move his hand to wherever the node is.
    The whole thing is not that necessary though, since the game's just made to have realistic crashing.
    This could be included after, but I doubt it, & this might also start people requesting other things, like "I want to see the character open the door & get in the car, like IRL" or "How about if he flies out the window if you get a hard enough frontal crash" or "Ragdoll physics for the avatar when you crash the car" :p

    I agree with Hati about using a Menu to switch cars, but spawning cars might be a problem, since you will have to somehow tell the game where to spawn the new car.
    So, I think we should have a basic avatar & menu like in RoR.
     
  9. luke198

    luke198
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    It may be annoying to have to turn the key each time your engine stops. I like the idea of pushing a starter button, though.:cool:
     
  10. Rocking_Star

    Rocking_Star
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    You don't have to turn the key each time the engine stops.
    In RoR, you turn on the ignition once with 'X' & then keep 'S' pressed to start the engine. Then, if the engine stalls or such, you keep 'S' pressed to start the engine again. It was nicely realistic.
    It wasn't much annoying, but some modders made the engine start-up very very slow (especially for some buses), so you would have to keep 'S' pressed for like 5 seconds, which was frustrating sometimes :(
    Hope that doesn't happen here though :p
     
  11. atv_123

    atv_123
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    That wasn't the modders fault, that had to do with the engine option setting. For large diesel engine that were designed to move large objects (the Lighber crane for instance... its pretty dang heavy) and needed the Engine option to be set really high... this meant that the engine wouldn't stall as easily because it simulated a much heavier flywheel. This is also why the engine would rev so slowly on heavy vehicle... because the flywheel had lots of momentum to either gain or loose. So since the flywheel was so heavy, the starter had to try much harder for much longer to get the engine rolling till if finally fired up. This is because although you could change all sorts of parameters about the engine, you could change no physical aspects about the starter itself. Also I have noted over the years (and I think it is in the wiki somewhere) that if you put the engine option setting over 10, the engine is impossible to start because the starter doesn't have enough physical power to get that large of an engine rolling. I know there used to be a tank on the respitory way back in the 0.29 days that had this issue... don't know if they have fixed that by now though...
     
  12. Rocking_Star

    Rocking_Star
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    ah, that would explain it. :)
    Hope it would be different here then.
     
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