I really like the new graphics, photo mode and the environment settings but I have some gripes. It won’t let me spawn no more than one vehicle, and the new UI is so unnecessarily complicated. The devs could have just kept the UI from 0.38 without any changes at all and I’d be A-OK with it. I feel like they could’ve delayed the update once more just so they could fix all the shit that people are complaining about with this update.
"why's this dealer, takin' a piss, ive been standin' here, for 30 mins" that's all that comes to mind for me lol
I think Tdev said (don't feel like going back to the discord), they basically reached a limit with what was workable for a controller with the old UI, basically an impasse. So they had to redo things so they could improve. I'm still getting used to the new UI myself; some of it does not feel very intuitive at the moment. Speculation: the multiplayer screen leaks lead me to believe we'll be able to play official multiplayer with mods enabled.
deleted --- Post updated --- i had 700 + mod going and the game took it like a champ no big problems at all just have to wait for alot of them to update
what you're saying is right, but then also they're a small dev team who just overhauled the entire graphics system and switched to an entire new graphics API. A ton of work.. so of course optimization won't be perfect. Also they're probably using NASA PCs so to them it seemed fine. That's why it's in Alpha, and we're paying to be testers.
Okay, I've still got a lot to explore in the new update, but I'm loving it so far! Especially the Ardente, it is SO detailed! The tailgate latch was my favourite detail, and I really love how it handles. I'm still most enamoured with the new updated (again) lights. I can't believe I'm actually seriously night time driving in this game. One of my favourite new activities is definitely driving emergency vehicles at night and seeing them illuminate the surroundings. I did notice though that auxiliary lights that could be mounted to either the roof or bullbars have lost some customizability. There used to be an LED bulb option that I was curious to check out, but is now absent. I have no doubt that it will return, however. It seems the devs also enjoyed playing around with the lights. So much so that I've noticed they've made the MD Schoolbus deployable stop sign lights halogen, whereas previously they had smaller LEDs on there. Many such little changes to other lights as well. Also I don't understand your guys' discourse about running a whatever number of mods. Enabling my selection results in the game breaking completely until I disable everything and relaunch.
Between the graphics and the new UI I have to say, this is the first time BeamNG feels like a full on "real" game to me. It really is amazing and I can't bring myself to play at any time other than night so far, it just looks so great. But it really makes me want to see aftermarket headlights even more now. And underglow needs more love, one of the first things I did was go to see what underglow on the new car looks like just to find that it is yet another vehicle that doesn't even support underglow. I'd love to someday see the option for cheap LEDs vs real neons.
the update... is absolutely mind-blowing crazy how one small studio in germany can build something insane in a few months while a certain company makes their games "built from the ground up" while reusing models from their other games
before there was just pointie and turboburger iirc, now there is 26 advertisements, and not only on the bus but also on the taxis
Theres a lot of new ads now. I know no one will care, but I like that they added new configs to the traffic. Roamer and D series now have all the main stock configs (Including the Farmhand). Same with a bunch of other configs. All the traffic also now use their manufacturer colours. And they added the Bastion taxi config. And the ardente. STILL NO HOPPER Also the shipping container spawns with random liverys, same with the container trailer. And the tire wall has a random set of tires, including dirty ones, whitewalls, ect. --- Post updated --- Also the traffic spawns sometimes with vanity plates, saw one with PXL GRIT on it (I assume all devs get a plate)