On Hold Merton Pass (Victoria, Australia)

Discussion in 'Terrains, Levels, Maps' started by AshleyNG, May 31, 2026.

  1. AshleyNG

    AshleyNG
    Expand Collapse

    Joined:
    May 27, 2026
    Messages:
    19
    Partial Update...

    with the current state of 0.39, this project will be delayed... i had a target of 60fps on my pc at normal graphics for the finished release... and currently still unfinished its getting below that.

    i dont like to badmouth, but this update really is in a bad state. and should have been delayed...


    current issues are over a loss of 60-70% fps overall (140fps-50fps), and all billboarded and 2d objects are completely broken from a lighting issue (no grass, billboarded lods, etc)

    until a hotfix or future update makes the game consistent on all hardware, im not going to be continuing development on this.

    the old un-updated post is still left below, but some more work has been done behind the scenes... hopefully the devs fix these performance inconsistencies and bugs and i can get it released soon.



    Update on the Map!







    All the Terrain Meshes, Main Touge, and extra dirt roads have all been imported with full LODs (16 total chunks for the terrain)
    Textures are complete, but there may be a few changes here
    Next on the agenda is making/placing all the meshgrass, trees, rocks, decals, and some of the extras (fencing, houses, etc)

    For people that havent seen this:

    The first release will be an 8km x 8km~ map, that is a 1:1 IRL recreation of a touge between the towns of Merton and Euroa (Victoria Australia) the map is including:

    - 1:1 Merton Pass Touge (ofc)
    - Dirt Roads
    - Enterable House
    - Short Derby Tracks
    - Rivers and Creeks
    - Quarry
    - Factory
    - Cave
    - Missions
    - and... a few secret areas...

    But beyond this... as this is a Mesh Terrain map, there are quite a few planned Expansions.

    In the future plans are:

    Merton (Town)
    roughly 6km x 6km expansion


    Euroa (Town)
    roughly 13km x 13km expansion


    Yarck Surrounds (Expansion)
    roughly 15km x 8km expansion


    and finally... if the game (and me) doesn't break by this point...

    A full 60km~ section of the Hume Highway, ending all the way at Winton Motor Raceway
    roughly a 55km long expansion

    There are many more expansions id like to do... but i have no idea how much motivation or spare time im going to have that far down the line... and some are simply out of reach without some heavy monetary investment... But we will see what the future holds.

    COMPLETED/UNCOMPLETED FOR FIRST RELEASE:
    (green=complete, yellow=early-dev, orange=late-dev, red=incomplete)

    - Main Touge
    - Main Terrain
    - Dirt Roads
    - Main Areas
    - Touge Details
    - Terrain Chunk System
    - Baked Map Details (guardrails, rocks, etc)
    - Small Vegetation
    - Large Vegetation
    - Small Details (decals, etc)
    - Missions

    1st Note: Yes, this map will be 100% free to play. There will be no paid-only version, and there will be no paid DLCs or exclusives. Everything will be free to access... Donations would be appreciated, but that is it. This project is for the community.

    2nd Note: Do expect some lower quality in certain areas, due to this being a mesh terrain and not a terrainblock, it will have have less density compared to some newer vanilla maps (particularly, grass and bushes) but i will try my best to make it look as good as possible... it will have pbr and quite a lot of detail, but visually its probably not going to match something like WCUSA... Though with that in mind. Performance is likely to be better than the large vanilla maps. Even at an 8x8km size for the initial release, and even larger for further expansions... you should be able to run this on any hardware...

    3rd Note (for modders): all assets (besides the touge road itself) will be 100% open source, you can copy them to any of your own projects if you so desired... and this map project will also be open development, so if youre from the area, and would like to add something... a condensed .blend file will be available sometime after release, and if you wanted to work on something, It can be added.
     

    Attached Files:

    • Screenshot2026-06-01003937.png
    • Screenshot2026-06-01003959.png
    • Screenshot2026-06-01004027.png
    • screenshot_2026-06-07_13-26-07.png
    • mertonpass_post2_img1.png
    • mertonpass_post2_img2.png
    • mertonpass_post2_img3.png
    • mertonpass_post2_img4.png
    #1 AshleyNG, May 31, 2026
    Last edited: Jul 30, 2026
    • Like Like x 6
  2. An0n

    An0n
    Expand Collapse

    Joined:
    Oct 5, 2025
    Messages:
    99
    Maybe those random AUDM configs you find in some mods might come to use now
     
    • Agree Agree x 2
  3. Garage13

    Garage13
    Expand Collapse

    Joined:
    Dec 12, 2025
    Messages:
    203
    finally some aussie representation!
     
    • Like Like x 1
  4. AshleyNG

    AshleyNG
    Expand Collapse

    Joined:
    May 27, 2026
    Messages:
    19
    update
     
  5. madval26

    madval26
    Expand Collapse

    Joined:
    Mar 19, 2026
    Messages:
    502
    Oh, a delay, understandable
     
    • Like Like x 1
  6. AshleyNG

    AshleyNG
    Expand Collapse

    Joined:
    May 27, 2026
    Messages:
    19
    a delay until/if these issues get solved... the devs seem to be working on it, hopefully they solve this
     
  7. madval26

    madval26
    Expand Collapse

    Joined:
    Mar 19, 2026
    Messages:
    502
    Yeah, 0.39 has a ton of issues, specially the fact that i can't even spawn more than 1 car thanks to the strict vehicle limit they implemented (Even happened to 2 people who have a really high end PC), which basically turned the game into the BeamNG Tech Demo from 2013
     
    • Like Like x 1
  8. AshleyNG

    AshleyNG
    Expand Collapse

    Joined:
    May 27, 2026
    Messages:
    19
    yeah i saw that too... like its a (basically) open source physics simulator... why are they putting limits on that? breaking this game is half the fun of playing it
     
  9. a10mmspanner

    a10mmspanner
    Expand Collapse

    Joined:
    Aug 7, 2026
    Messages:
    1
    At least make your misinformation believable.
    upload_2026-8-7_12-34-43.png
     
    • Like Like x 1
  10. Kuube

    Kuube
    Expand Collapse

    Joined:
    Sep 23, 2021
    Messages:
    221
    Amazing btw! :3
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice