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Direct3D 12 – Feedback, Known Issues, and FAQ

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Car_Killer, Jul 29, 2026.

  1. eXplorer_NL

    eXplorer_NL
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    Joined:
    Jun 26, 2025
    Messages:
    58
    correct, if somebody wants to check, open beamng log file and check lines starting with gfx.defaultApi
     
  2. FoolThyme

    FoolThyme
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    Joined:
    Jul 30, 2026
    Messages:
    3
    For the people wanting to report issues but do not meet the min requirements please refrain from posting and stay on DX11 and/or vulkan:

    The minimum requirements include:
    • OS: Windows 10 64-bit.
    • Memory: 16 GB RAM.
    • GPU memory: At least 6 GB of VRAM.
    • GPU: AMD Radeon RX 570, NVIDIA GeForce GTX 1060, or better.
    • Driver: A current driver with Direct3D 12 support.
    [/QUOTE]

    Careful, your entitlement is showing. So we are saying a 3050ti is outdated, and not able to run something that previously had no issues running. This 3050ti runs Warframe (uses DX12) with not issues with maxed graphics........
    --- Post updated ---
    Careful, your entitlement is showing. So we are saying a 3050ti is outdated, and not able to run something that previously had no issues running. This 3050ti runs Warframe (uses DX12) with not issues with maxed graphics........
     
  3. Shelbyiris

    Shelbyiris
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    Joined:
    Sep 9, 2022
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    2,012
    Careful, your entitlement is showing. So we are saying a 3050ti is outdated, and not able to run something that previously had no issues running. This 3050ti runs Warframe (uses DX12) with not issues with maxed graphics........
    --- Post updated ---


    Careful, your entitlement is showing. So we are saying a 3050ti is outdated, and not able to run something that previously had no issues running. This 3050ti runs Warframe (uses DX12) with not issues with maxed graphics........[/QUOTE]
    its... 2 different games? :confused:

    look, im not satisfied with not being able to use DX12 after anticipating it for so long, but i will say one thing: my 4050 constantly runs low on VRAM with most things. FH6, GTA5, and now BeamNG. when hotfixless, i constantly ran into Texture Streaming failing to do its job. the real issue is clear: Nvidia absolutely starved the RTX xx50 series when it came to VRAM. the devs could be working on a way to lower VRAM usage, but for now, its best to have a fallback so it runs somewhat smoothly
     
    • Agree Agree x 1
  4. eXplorer_NL

    eXplorer_NL
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    Joined:
    Jun 26, 2025
    Messages:
    58
    VRAM requirements doesn't change depending on model type, 4gb vram is too low, end of story.

    to flip the coin, i would love to play MSFS2024 on high but i just accept it won't run ok on my r5 3600, i accept and wait to upgrade instead of bashing MSFS2024, or running starlight mini (topaz ai) on my 2070s is also a no go, i knew it, i tried it, failed and moved on.

    EDIT: to provide a more on-topic response, start by lowering res to 1080p or 720p instead of 1440p and try again, if you post screenshot of the perf graph maybe i (we) can steer you in the right direction to potentially solve issues.
     
    #24 eXplorer_NL, Jul 30, 2026
    Last edited: Jul 30, 2026
    • Agree Agree x 3
  5. my wifi is gone

    my wifi is gone
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    Joined:
    Oct 12, 2023
    Messages:
    113
    Is it supported or even possible on windows 10?


    edit: im blind
     
    #25 my wifi is gone, Jul 30, 2026
    Last edited: Jul 30, 2026
  6. Shelbyiris

    Shelbyiris
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    2,012
    upload_2026-7-30_23-20-40.png
    upload_2026-7-30_23-21-36.png
    --- Post updated ---
    literally unreadable :mad:
     
    • Agree Agree x 1
  7. my wifi is gone

    my wifi is gone
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    Joined:
    Oct 12, 2023
    Messages:
    113
    • Like Like x 1
  8. FoolThyme

    FoolThyme
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    Joined:
    Jul 30, 2026
    Messages:
    3
    This is on DX11 mind you



    So pardon me on being a bit confused as to why we are saying 4gb of Vram isn't enough, when it has been..... as someone who has played Beamng/BeamMP/CaRP for 2 years now. This thread was to bring up/point out things to hopefully iron out... so, yes I am going to post...
     
  9. Shelbyiris

    Shelbyiris
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    Joined:
    Sep 9, 2022
    Messages:
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    like i said: i ran into Texture Streaming issues due to running out of VRAM. with 2 extra gigs compared to yours..
    according to the Steam hardware survey, the 3 most popular cards are the 4060 (and its mobile variant), and the 3060. all of which have 8 GB's of VRAM.
    the devs probably took this into account when adding the DX12 restriction.

    also, 4GB's of VRAM is just poor nowadays. might have been acceptable in 2021, but yeah, its not good nowadays (hell, i can't enable RT in several games without running out)
     
    • Like Like x 1
    • Agree Agree x 1
  10. PotatoCubes

    PotatoCubes
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    Joined:
    Aug 12, 2018
    Messages:
    32
    Hi! The new 0.39.1 update changes the game mode to DX11 if your vram is below 6gb right? Because my vram reads 5994 MB, my game is forced to run on DX11. DX11 actually ran half the fps than DX12 on my device (with traffic). I had to add a command in steam to force my game to DX12. I personally have no problem with DX12 and hadn't experienced any issues with it. I'm sorry but can you change the minimum reading to like 5,5 gigs so that people with 6gb of vram won't experience this issue? Thanks!


    Edit:
    I use the Zephyrus M16 2022 with an i9 12900h and an RTX 3060 6GB
     
    • Agree Agree x 1
  11. zxcvr

    zxcvr
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    Joined:
    Aug 12, 2023
    Messages:
    6
    What command did you use? im having the same issue as its forcing dx11, another issue im having is textures loading incorrectly (eg; looks like ps1 graphics, only on dx12)
     
  12. PotatoCubes

    PotatoCubes
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    Joined:
    Aug 12, 2018
    Messages:
    32
    Add this in your launch options: -gfx d3d12
     
  13. Car_Killer

    Car_Killer
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    Technical Artist / QA
    BeamNG Team

    Joined:
    Sep 24, 2013
    Messages:
    1,784
    New hotfix fixes the issue. You can select any API you want to use:)

     
  14. DaveBro

    DaveBro
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    Joined:
    Jul 11, 2024
    Messages:
    1,211
    I hate to be the complainer since I like this update, but is there a way to fix the optimization problems?
     
  15. PotatoCubes

    PotatoCubes
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    Joined:
    Aug 12, 2018
    Messages:
    32
    Oh wow that was quick.. Thanks bro! Wish you the very best of life!
     
  16. zxcvr

    zxcvr
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    Joined:
    Aug 12, 2023
    Messages:
    6
    Heres what my game looks like currently, some help would be appreciated
     

    Attached Files:

    • Screenshot2026-08-01001311.png
  17. PotatoCubes

    PotatoCubes
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    Joined:
    Aug 12, 2018
    Messages:
    32
    Check your vram usage. If it's near the limit or at the limit lower your texture quality and / or shadow resolution
     
  18. Nerdsplosion

    Nerdsplosion
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    Joined:
    Oct 10, 2024
    Messages:
    34
    upload_2026-7-31_9-25-11.jpeg
    Sorry to interrupt anything but my game still looks like this on D3D12 with an 8GB VRAM Intel Arc A750 Challenger D, well the car at least looks the same as the first 0.39 release. EDIT: In the BeamNG console there are multiple "Texture allocation failed", "Failed to create anonymous texture", and "Failed to create texture" errors. I don't know if that has anything to do with this, I have also updated my drivers and cleared the cache and launched in safe mode, and this is specifically a D3D12 issue.
     
    #38 Nerdsplosion, Jul 31, 2026
    Last edited: Jul 31, 2026
  19. XRAMBO

    XRAMBO
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    Joined:
    Dec 18, 2018
    Messages:
    74
    For me, crash and crash again
     
  20. donutjoker78

    donutjoker78
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    Joined:
    Jun 1, 2024
    Messages:
    5
    Minor, but lights at hot rolled inc dont emit anything.
    687878
     

    Attached Files:

    • Screenshot2026-07-31144807.png
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