i'm trying to add a glowmap function to a mod i'm making (just to be able to see at night) and for some reason, when i try using this: Spoiler: whats in my .jbeam file { "xs": { "information":{ "authors":"frks3864", "name": { "txt":"ui.vehicleconfig.information.name.BRAND BRAND", "ctx":{ "brand1":"ui.vehicleconfig.brand.(car name)", "brand2":"ui.vehicleconfig.brand.(model name)" } } }, "slotType" : "main", "slots2": [ ["name", "allowTypes", "denyTypes", "default", "description"], ["bx_body", ["bx_body"], [], "bx_body_hatch", "Body", {"coreSlot":true}], ["paint_design", ["paint_design"], [], "", "Paint Design"], ["licenseplate_design_2_1", ["licenseplate_design_2_1"], [], "", "License Plate Design"], ["bx_mod", ["bx_mod"], [], "", "Additional Modification"] ], "scaledragCoef":0.84 "variables": [ ["name", "type", "unit", "category", "default", "min", "max", "title", "description"], ["$brakestrength", "range", "", "Brakes", 1, 0.2, 1.0, "Brake Force Multiplier", "Scales the overall brake torque for this setup", {"minDis":20, "maxDis":100}], ["$ffbstrength", "range", "", "Chassis", 1, 0.5, 1.5, "Setup-Specific Force Feedback Multiplier", "Scales the force feedback strength for THIS SETUP ONLY", {"minDis":50, "maxDis":150}], ["$headlightPitchComp", "range", "degree", "Headlights", 0, -3, 3, "Setup Specific Headlight Pitch Compensation", "Adjusts the headlight pitch for this setup", {"minDis":-3, "maxDis":3}] ], "glowMap":{ "xs_lights":{"simpleFunction":{"lowbeam":0.49,"highbeam":1}, "off":"saikoulights","on":"saikoulightsON_on","on_intense":"saikoulightsON_on_intense"}, <--this is what's causing the mod to break } }, } i don't know if i forgot something or if I'm just doing the glowMap naming part wrong, but I hope that I'll somehow be able to fix this sometime...
so, i managed to get the game to not crash by editing the code, but now i'm stuck at trying to get the glowMaps to appear. i have another material for the lights when they're on (obvs named saikoulights_on), but for some reason it doesn't want to appear in my materials tab whenever i use the eyedropper onto the car (it appears when i search it and even says it's located in the materials.json where all my other materials are), and the light material refuses to work whenever i turn on the lights. Any tips?