Tutorial: Making A Custom Part For A Vanilla Car

Discussion in 'Content Creation' started by AwesomeCarlPlays, Sep 26, 2021.

  1. CrashHavenBNG

    CrashHavenBNG
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    Wdym watch it?
     
  2. Alesgarcia

    Alesgarcia
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    And what materials do I use, bro? I'd use the same material, for example, as the fender or hood of the base car, right?
    --- Post updated ---
    to see what you had told me
     
  3. CrashHavenBNG

    CrashHavenBNG
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    The whole body should be the same meterial gng
     
    • Agree Agree x 1
  4. Alesgarcia

    Alesgarcia
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  5. CrashHavenBNG

    CrashHavenBNG
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  6. Alesgarcia

    Alesgarcia
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    Now that's more like it, haha, thanks brother.
     

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    • IMG-20260615-WA0026.jpg
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  7. ImNotConfused

    ImNotConfused
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    ok sorry for bump and all that but i cant figure out why is my bumper not showing, i did everything like the tut and even had to clear cache for it to show in menu but doesnt show (like on pic) what could i have possibly did wrong ? (ive seen the guy that had the same problem but didnt understand the answer) help plez ?
    screenshot_2026-08-23_19-01-54.png
     
  8. SupraTech

    SupraTech
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    check the normals in blender, but first make sure the flexbodies are right, name and typo-wise
     
  9. ImNotConfused

    ImNotConfused
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    just went to search for the problem but my flexbodies are the same name as my name in blender (which is sunburst2_bumper_F_ws)
    Code:
    ],
        "flexbodies": [
             ["mesh", "[group]:", "nonFlexMaterials"],
             ["sunburst2_bumper_F_ws", ["sunburst2_bumper_F_ws"]],
             ["sunburst2_foglight_cap_R", ["sunburst2_bumper_F"][]{"disable":"$=$components.foglightFR_equipped == true"}],
             ["sunburst2_foglight_cap_L", ["sunburst2_bumper_F"][]{"disable":"$=$components.foglightFL_equipped == true"}],
    still i doesnt find the problem, and whats a normal ?
     
  10. SupraTech

    SupraTech
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    A normal is an imaginary line or vector that points directly outward, at a 90 degree angle, from the surface of a polygon or vertex. It ensures that the 3d software knows which way a face is pointing so it can calculate light and display the object correctly. Your problem might be that the normals of your bumper are reversed, which makes it invisible. To check if its reversed, click "Face Orientation". Red means its reversed.

    Capturadepantalla2026-08-23203511.png Capturadepantalla2026-08-23203724.png Capturadepantalla2026-08-23203804.png
     
  11. ImNotConfused

    ImNotConfused
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    uhh
    View attachment 1330173
    --- Post updated ---
    @SupraTech how do you fix it if its red ?
     
  12. destroyeer6511

    destroyeer6511
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    if it's red you go to edit mode and do shift+n. you may need to reverse the normals incase it doesn't change
     
  13. ImNotConfused

    ImNotConfused
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    i fixed it, now the front is blue and behind is red so thats normal right ?
    also it still doesnt show up in 3d ingame
     
  14. destroyeer6511

    destroyeer6511
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    yes
    if it straight up doesn't appear it's jbeams
    if the mesh looks weird it's normals/mesh itself/etc
     
  15. Brandon Wu

    Brandon Wu
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    Hey, so idk if you'll respond anymore, but how do i get specific parts from the .dae files?, it only loads race and custom parts, the unibody isn't even visible. i need to modify the stock parts (bumpers and grille)
     

    Attached Files:

    • Screenshot6.png
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