WIP Beta released BeamNG Mapping Tools (updated 2026-08-01)

Discussion in 'Utilities and programming' started by AlexKidd71, Nov 15, 2022.

  1. Crumple Zone

    Crumple Zone
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    I remember that I had tried activating rivers in MapNG.com and something appeared … the rivers were in unexpected places and not working correctly.

    So maybe it would be possible to generate a terrain this way and then refine it in World Editor (but I haven't tried that myself)
     
  2. AlexKidd71

    AlexKidd71
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    Yes. Same with railways.
     
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  3. rollfilm

    rollfilm
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    Ok, I see :)
     
  4. Andrej53

    Andrej53
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    Hi alexkidd! im making a map and used your tool and generate biome for the foundations. now i want to edit the trees that were placed with the forest tool, but every time i edit it, it gets reset the next time i join the map. how can i fix this?
     
  5. Crumple Zone

    Crumple Zone
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    Huh? I don't have that
     
  6. Andrej53

    Andrej53
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    wierd... i did everything like in the tutorials
     
  7. Crumple Zone

    Crumple Zone
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    What do you mean by editing?

    I had trees on the road and deleted them away with the forest tool brush. Didn't affect the rest of the trees.
     
  8. Andrej53

    Andrej53
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    i mean that when i try to delete them they reappear after i rejoin the map
     
  9. AlexKidd71

    AlexKidd71
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    Did you save your edits in world editor? Takes a moment with lots of trees.
     
  10. SomeVietnameseplayer

    SomeVietnameseplayer
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    You need to cut and paste the levels file in the BeamNG current folder back to the main level mod folder, or open the forest folder and delete it. Anyway, i find that for big map, modifying terrain material is quite unstable and will crash the game. Can i request a feature to modify terrain materials outside of beam?
     
  11. Crumple Zone

    Crumple Zone
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    IMHO there is a material paint mode already included in BeamNG Mapping Tools
     
  12. MuddyTool

    MuddyTool
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    Haven't been able to grab OSM data the last week, tried reinstalling the BeamNG Mapping tools, but no luck. Anyone else experiencing this?
    Could it be due to large map sizes? (16x16) - yes I'm a crazy, but it worked many times before!! Now it stalls out, "BadGateway" errors.

    ---EDIT ----
    It worked again after I posted this ofc.
    This tool is fantastic, thanks!
     
    #352 MuddyTool, Aug 25, 2026
    Last edited: Aug 25, 2026
  13. Crumple Zone

    Crumple Zone
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    16x16? :p

    My laptop disapproves
    I even haven't upgraded to 0.39 because of fear of running out of VRAM
     
    • Agree Agree x 1
  14. Shelbyiris

    Shelbyiris
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    must be hard keeping Steam from launching and auto-updating, so i applaud the dedication :p
     
  15. Crumple Zone

    Crumple Zone
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    I always launch directly from the .exe, no need for Steam eating up RAM

    I get 40-60 FPS on most maps, a 100 on some very simple maps (ported Assetto Corsa maps with 2D Trees etc)
     
  16. Track Broseff

    Track Broseff
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    Been messing around with this tool again, and it works very, very well. Made my first 16k map with no problems

    I do have a curiosity/suggestion, though. I noticed the "Generate Biome" tool has minimum and maximum slope values; could this same functionality be applied to terrain paint, or is that a different system?

    I feel it would make maps look even better out of the gate if I could designate rock terrain to generate at 35 degrees or more, for example, or have different grasses for different slopes.
    At the moment I have some very grassy cliffs that look a bit odd, which made me think about this
     
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  17. Arseny2323

    Arseny2323
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    WHERE IS MY LEVEL???? THERE ARE NO ROADS, TREES, OR BUILDINGS. I SPECIFIED EVERYTHING HERE.
    0/10
     
  18. Crumple Zone

    Crumple Zone
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    Calm down, there's probably a solution.
    What did you start with in your case? Did you export a GeoTiff from Mapng.com and import that into BeamNG Mapping Tools? Did you watch the BeamNG Mapping Tools tutorial vids yet? Watch the newest one right away if you didn't.


    EDIT: I don't have the tunnel made yet and neither has it correct elevation data, but the thing is as soon as you get a drivable version that looks nice it becomes very hard to keep up progress on the map. Every time I have free time I simply drive it instead of polishing further. That said I will eventually get this dream road of mine up to spec. Definitely. Now back to more testdriving ;-)

    Thank you again Alex for your invaluable tool! I hope you're doing well.

     
    #358 Crumple Zone, Sep 23, 2026
    Last edited: Sep 25, 2026
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  19. rustyblade6020

    rustyblade6020
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    Hey, I'm working on my own automation tool, specialized for my own locale (which is Tirol) - I wonder if it's alright to reuse some of your code for my purposes (dealing with different specific data providers and so on - I work with local geodata in my day-to-day, so it's not much of an issue to get good info on vegetation, land cover, traffic infrastructure on top of OSM); basically, I'd try to make a few special enhancements which are of no direct use to anyone NOT doing maps in Tirol and maybe neighbouring regions - no idea if that is interesting or, more relevant, ok for you? Strictly non-commercial purpose on my behalf, by the way.
     
  20. Matthew P

    Matthew P
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    I've been using the Rename Map tool in this terrific app for weeks to copy original maps and modify them to left lane driving. As I make unrecoverable errors in my map, I just delete it and start over.

    Yesterday when copying east_coast_usa, I came across something I'd not seen before. Directly after renaming, I opened the level with traffic, but I noticed I had no parked cars. I tried to spawn parked cars manually but got "Traffic not supported in this level". Note that the driving traffic was just fine, so this error seemed odd. I went back to the original level, no problems with parked cars.

    Can someone point me in the direction of where I might have gone astray? It seems weird as neither the app nor the tool has been updated afaik.

    Matthew
     
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