I noticed that the Replay HUD app is missing. I'm not sure if this is intentional or if it's a bug? I see that others have also reported this in the official Discord. It's handy to have as an app for us "heavy" replay users. Thanks for the update!
There is something weird going on, for sure. For example, if you spawn the wagon mod of the grand marshal, you can't do anything besides using the game's menu, but if you spawn the vanilla one, then it works... I feel like something like this shouldn't break?
Switches that can be toggled by mouse as well as door latches, sunvisors and similar, tend to glitch on all vehicles making them difficult, if not impossible, to use. See attached video. Using the right blinker on the Cherrier Percheron will activate the left blinker on the truck dash. --- Was the ability to switch vehicle while holding a key removed (eg. accelerate on vehicle 1 > switch to vehicle 2 while holding accelerator and vehicle 1 continues to accelerate)?
pretty sure the Percheron uses one dash light for both indicators. some IRL vehicles actually do this. now why the 2nd set of blinker dash lights? i dunno, but it works when the hazards are on
i cannot play the game anymore. 0.39 ran fine with near 400 mods. an hour later, after updating, game crashes for some access violation error, or causes windows to lock up and need a hard reset. safemode, dx12, vulkan, cache cleared, integrity verified, no mods installed, any mode be it freeroam, missions, whatever, crashes the game on load. irritating to say the least --- Post updated --- BeamNG 0.40.0.0 0xC0000409 STATUS_STACK_BUFFER_OVERRUN error when crashing, or some access violation error, and thats if windows11 doesnt crash and "requires a restart". i cannot play the game after the update
I have the same issue. Sometimes when I check OBS Studio while BeamNG is running, it just crashes my game and it actually made me use Task Manager at one point…
Something I've noticed since 0.39 with flowgraph missions, as well as ai races missions, and possibly others, is that there is a "messagesTasksApps UI Layout app listed as "unknown app" which should not be there and probably renders nothing. This was not tested in safe mode as it's a problem seen on mods, but it is on the UI layouts used by default when creating those missions
i'm getting the same error, drivers up to date, dx12/vulkan same result, no mods, safe mode, cache cleared, integrity verified. i've got 5k hours on beam, i'm more than familiar with the common TS steps i9 13900kf/rtx 4090/64gb ddr5/ssd/win11
idk what people are on about "the music sounds better" the original sounds so much better, pitching it up sounds super weird and all the added sound effects are really overdone and as a musician it gives me a headache
im trying to drive with a mod in singleplayer freeroam and the new multiseat and occupant feature is messing up as the game thinks im in the passenger seat not letting me drive the car or even do anything
I'm assuming it's because of the new dummy/occupant thing, but I noticed that you can't actually either jam the throttle/hold the brakes on one car, and then tab/switch to another. I also noticed that motion blur doesn't seem to focus on all vehicles, but only the one you're currently tabbed onto, which is, yeah, not really much of a fan of that now.
mods might be broken since the update just came out. wait a bit until they receive the Bob Compatibility Update (tm)
modded vehicles are not controlled by the game devs. if the devs change something, it's the mod creator's responsibility for them to update the mod. Also, it's day 1. Don't expect 100% compatibility with mods, especially ones from non-official sites. Lastly, it wasn't just "1 new truck". If you read the notes carefully, you'd see new optimizations, graphics changes, physics engine optimizations and way more things than just "1 new truck" broken mod - if it's supported the author will fix it, if not then welp
Dear BeamNG Dev Team, I really enjoy the game. Workbench has now gone unmentioned for two updates in a row, and I still think about it. Is it still on the roadmap, and is there any chance of a short update on where it stands?
Love the update but is it possible to get the orange "replace current vehicle" button back in the vehicle selector
Yeah seems the devs are starting to become a bit anti-fun. I don't wanna blame the consoles but I have seen this type of development quite a few times now where game starts to go on some official shit like console release or whatever then it becomes more simplified, less intuitive and extremely limiting to only what they want you to do compare to the amount of freedom and accidental innovative things you were able to do. I'm sure its just some oversight since devs don't play their game and in fact game devs usually are the biggest haters of their own game (jk) but still ya' know. Also is there a way to disabled the new highlighting when clicking the hide part on the Tuning Menu? As cool as this is I wish there was an option to also have it the way it was.
wait, i think i know whats happening i exited from a challenge back to freeroam, and the option disappeared. i suspect there's a bug causing the vehicle picker to not update into a freeroam state, causing the lack of the button