On Hold Volumetric Smoke

Discussion in 'Terrains, Levels, Maps' started by zixypy, Jul 30, 2026.

  1. zixypy

    zixypy
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    Screenshot2026-07-30025729.png
    !! ON HOLD UNTIL ADMINS APPROVE MOD !!

    Volumetric Smoke (BETA, FORUM POST)
    Physics-driven 3D vehicle smoke for BeamNG.drive

    Volumetric Smoke replaces BeamNG's flat asphalt tire-smoke sprites with depth-aware, ray-marched density volumes.
    Smoke is generated from real vehicle telemetry instead of a simple on/off effect. Cold tires produce a light haze, while sustained hot drifting and burnouts create dense, rolling white clouds.
    Features
    • Tire smoke responds to wheel slip, load, speed, tire temperature, contact-patch heat and drift angle.
    • Smoke expands, rises, mixes, curls and gradually dissolves into the atmosphere.
    • Vehicles physically interact with the smoke, pushing it around their body and opening passages when driving through a cloud.
    • Optional engine exhaust includes restrained diesel soot, cold condensation, head-gasket steam and oil smoke from engine damage.
    • Optional radiator/coolant vapor and genuinely overheated brake smoke.
    • Independent enable/disable controls for tire, exhaust, coolant and brake effects.
    • Adjustable 32-256 GPU volume capacity.
    • Adjustable global smoke opacity.
    • Depth-aware rendering allows the camera and vehicles to enter the smoke without exposing flat particle sprites.
    ​
     

    Attached Files:

    #1 zixypy, Jul 30, 2026
    Last edited: Jul 30, 2026
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  2. Tofli

    Tofli
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    Does it catch shadows ?
    Anyway this is peak
     
  3. zixypy

    zixypy
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    the smoke itself has self-shadowing and changes based off of scene lighting, yes.
     
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  4. Tofli

    Tofli
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    Cool
     
  5. spottedleaf my fav <3

    spottedleaf my fav <3
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    would be nice that when we press the pause button (j keybind) the smoke stop moving.
     
  6. zixypy

    zixypy
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    will add that, ty
     
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  7. Noxbane

    Noxbane
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    Underrated mod
     
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  8. lLorion

    lLorion
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    looks promising
     
  9. zixypy

    zixypy
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  10. LordOfSalt2638

    LordOfSalt2638
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    Noticing it doesnt seem to work with replays, is that just me?
     
  11. zixypy

    zixypy
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    was fixed in 1.2.0
     
  12. John Sandro

    John Sandro
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    for some reason, the mod has both the original 2d smoke and volumetric one enabled at the same time which looks kinda weird. any fix for that?
    UPD: nvm it seems like some of my mods r causing that
    upload_2026-8-6_18-22-57.png
     
    #12 John Sandro, Aug 6, 2026
    Last edited: Aug 6, 2026
  13. LoSboccacc

    LoSboccacc
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    it's super pretty but becomes a washed out gray mass when playing with HDR on


    upload_2026-8-12_16-44-26.png upload_2026-8-12_16-45-7.png
     
  14. zixypy

    zixypy
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  15. jaaceek321

    jaaceek321
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    upload_2026-9-16_15-28-3.png i seem to have both the vanilla and modded smoke at once
     
  16. jedimetin

    jedimetin
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    + New version's performance is better. Smoke is fun especially at night when light hits it.
    - All smoke gather one single point. I dont remember it was an issue before. It also takes shape of a ball.

    I hope you continue to improve :)
     
  17. Ezzy55

    Ezzy55
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    still a very cool mod for being free
     
  18. enderfire55

    enderfire55
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    Hey man. Love the good work. I made a modified version of your mod (using custom parameters and the actual smoke looks different). I didn't notice anything talking about giving credits or things like that but don't worry: I did. I just wanted to tell you because it only seems fair like that. If you don't appreciate me uploading a modified version, I understand and I will remove it from the repo.
     
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