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Multiple Terrain Blocks in one Level? Car falls through original Terrain...

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by StuntinStu, Mar 29, 2015.

  1. StuntinStu

    StuntinStu
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    Mar 29, 2015
    Messages:
    10
    So I have made a custom Terrain based off satellite imagery of my buddies farm... Today I tried to expand the drivable space into the neighboring land by creating a second terrain block and stitching it together.. The problem is now that the vehicles fall through the Original Terrain block.. also when driving off the 2nd terrain block onto the original the vehicles drive on an invisible plane until they plummet down and through the original ground. I've searched for similar issues but found none. Is it possible to stitch together multiple terrain blocks without this issue? Any help is greatly appreciated!! I fear I may have to redo the whole farmland on a larger terrain block to get the neighboring lands. ~StuntinStu
     
  2. Aboroath

    Aboroath
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    Aug 25, 2013
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    Search around. From what I gather any addition terrains will not have collision and is a Torque3D issue. 8192X8192 maps are damn big though.
     
  3. JDMClark

    JDMClark
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    Aug 10, 2013
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    1,347
    I tried this forever ago,

    From my knowledge it isnt possible. the 8km x 8km is plenty big enough i'd just go with making a map at the size. Trust me you'll have your work cut out for ya.
     
  4. StuntinStu

    StuntinStu
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    Mar 29, 2015
    Messages:
    10
    Dang, Big Terrain block here I come.. I should have thought this through b4hand.. lol I will definitely have my work cut out. Hopefully they can figure out a way to make it work someday. Thanks fellas.
     
  5. Aboroath

    Aboroath
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    3,804
    Getting an 8K terrain looking good and working properly in T3D will keep you plenty busy for a LONG time. The thought of stitching together even two
    or three 1024 maps boggles my mind. Good luck!
     
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