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quick question

Discussion in 'General Discussion' started by chevy65, Jan 7, 2014.

  1. chevy65

    chevy65
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    Joined:
    Aug 12, 2013
    Messages:
    158
    So I have been making my own engine jbeams and would like to know how close to the real thing they are. How do I compare real dyno sheet info to what is in the jbeam?
     
  2. moosedks

    moosedks
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    Joined:
    Nov 4, 2012
    Messages:
    1,113
    go through the debug screens using l and k one of them has a tq and hp graph
     
  3. chevy65

    chevy65
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    Joined:
    Aug 12, 2013
    Messages:
    158
    Thanks found it
     
  4. chevy65

    chevy65
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    Joined:
    Aug 12, 2013
    Messages:
    158
    So now i have another question. How do I work on a vehicle file while playing the game? since the game loads from the zip i have not been able to modify jbeam and test with out closing the game making the adjustment then restarting the game. just wondering if there is an easier way?
     
  5. SixSixSevenSeven

    SixSixSevenSeven
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    Joined:
    Sep 13, 2013
    Messages:
    6,958
    in the mods folder, create a vehicles folder, then a folder for the vehicle (similar to how mods used to load) and you can put the new engine JBeams in there without any zip. They will reload when you hit control-R.
     
  6. chevy65

    chevy65
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    Joined:
    Aug 12, 2013
    Messages:
    158
    hey thanks man
     
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