So I have been making my own engine jbeams and would like to know how close to the real thing they are. How do I compare real dyno sheet info to what is in the jbeam?
So now i have another question. How do I work on a vehicle file while playing the game? since the game loads from the zip i have not been able to modify jbeam and test with out closing the game making the adjustment then restarting the game. just wondering if there is an easier way?
in the mods folder, create a vehicles folder, then a folder for the vehicle (similar to how mods used to load) and you can put the new engine JBeams in there without any zip. They will reload when you hit control-R.