Re: Waypoints (paths) for cars Ahh alright. That would be very cool and useful if you would update waypoints with an "reset" function. I think its for all useful, not only for me. Its a little bit uncomfortable to restart the game when i want to change a car what should do the waypoints. I would love it! Btw thanks for this nice mod buddy !
Re: Waypoints (paths) for cars Update v1.0.7 Changelog: Added stopAllCars function; Added resetWaypoints function; Added resetAllWaypoints function; Updated UI App; Some bug fixes.
Did you try this: And check lua\system\main.lua . Maybe this file has been modified after last update.
You did not install mod properly. Read: https://rawgit.com/IncoCode/Waypoints-for-cars/master/Help/HTML/index.html?installation.htm
correct? -- only set ground model in engine mode require("utils") particles = require("particles") require("groundmodel") console = require("console") simpleAI = require("simpleAI") json = require("json") socket = require("socket.socket") wayPoints = require("waypoints") im not good at understanding this kind of thing - - - Updated - - - thanks working now
I'm not a modder, so I may be missing something here. It seems to me it's not exactly easy to set your own custom waypoints on a map with the latest version (0.3.7.8) of the game. Just creating waypoints in the map editor does not make the cars want to follow them. So your mod is probably not obsolete yet.
I am literally to dumb to install something like this without a Tutorial from the Download until the Gameplay
i am Literally to dumb to install something like this without a Tutorial from the Download until the gameplay --- Post updated --- spam sorry