I don't like the fact that the download is from mediafire. I already got malwares (phishing) from that site. Could you please use forum attachment or at least dropbox ? Thanks
90's rap music not included (Welcome 2 Atlanta by Ludacris Ft. Jermaine Dupri, If you're into that sort of thing, which i am ).
Surely it would have to be either of these 3: https://www.youtube.com/watch?v=ZJPIv-gPMq4 https://www.youtube.com/watch?v=mMWBh0B9F0M https://www.youtube.com/watch?v=HzeZhCt5PVA
Found out that you can modify the rest of the car, and added the meatiest tires I could! Works well and looks very cool, and very Roadkill.
For sure! I've been playing with this thing a lot, lots of amusing stupid possibility this bad-boy opens up. I'm wondering if there is any way I can change how high or low the hydraulics go when one of the raise or lower keys you've bound is pressed? Maybe something in the .Jbeam? Some times needs more low, sometimes needs copiously less. Either way this thing is still awesome and I have a blast with it every time I play, thanks again!
This is so much fun! how hard would it be to put hydraulics on other vehicles? even if its just done poorly just for fun.
I loved that episode of Roadkill. It was really good. My dad and I went to Las Vegas on dirt in his old 2001 Dodge Dakota. Anyways, I like the mod. It will be a pretty fun thing to use.
I don't know about the future of this vehicle honestly. Since the input we're using was labeled by the devs as this: (imported from here)
Wow... Well something else that can die, the broken and un-responsive UI that just crashed and locked up hard same way it has sinse it's debut whilst trying to re-bind the controls for this mod, that worked perfectly fine sinse the day it came out and only issue was the fight to get some damn bindings because everything else is in use. Not to mention binding keys is a fight even with the update. You guys get nothing but praise in my book. I'm in the process of re-mapping to the num-pad then it's off to some three-wheeled fun. Thanks again guys!
The UI is still a work in progress. It will not stay in this state for ever.. In an alpha game that is being developed, that would be normal. As for the inputs.. yes, that's frustating. I believe something will be done to make so that custom input maps won't get wiped at each update (You can backup your input maps, those are saved at Documents/BeamNG.Drive/settings, so at the next update you can put them back manually).