I'm at 17FPS on V2 with DR off. Man those plants and their shadows are absolutely stunning! Too friggin' bad they take such a toll. Gorgeous!
Thank you ! But that's right, more it is beautiful more it is FPS killer! I draw as it comes, I am not hefty in optimisitation ... Furthermore I saw that the update 0.3.8.3 work not very well with my map, I haven't tried another map I don't know if it is only my map. Yet you can't choices another vehicule oO and there are a lot of bugs on decals roads... It worked very well on 0.3.8.0 version, I'm a little tired for now.
Absolutely stunning But it kills my 750ti unless I turn mesh quality down Edit: map seems to function fine (no bugs) on the dev build right now, so have some hope
Not to derail but is this particular situation with the plant shadowing a CPU or GPU issue? Initially I'd think a GTX980 SLI type set up would render all this easily at 60FPS with a beefy I7 providing the beam calcs? I would seriously be willing to invest in a set up that could render a map like this ( and future maps ), at 40-60FPS.
Well I solved the problem of cars... It was simply that I had to much cache folders lool I delete all and no problems except this bug since the last update.. Have you got this bug ?
The bug in the above posts happens when the road decal is too short or at a bad angle, or terrain issues.
Thanks and I will doublecheck on that. The roads in my map were free from this until 0.3.8.3 so maybe the update is interfering with them. I usually encountered that behavior when road splines were not correctly laid out or became too close. Suffice it to say, I spent many hours making sure decal roads were absolutely tit and without blemishes before 0.3.8.3. The issue in CoS is exactly the same in FH.
Yes, 2.0 is finally here Gravel roads, and that destroyed bridge, can't get much better than this, but hopefully we'll see some more additions to this map, Thank you Doullpepper.
I must optimize the bridge because it decimates too fps. I have a new graphique card, weird, with the old (sapphire HD 7950 OC vapor X) the major part of the map (when you view distant terrain) was between 20-30 FPS even near broken bridge, and now I have a MSI GXT 970 gaming, well I have on distant terrain between 50-60 fps but near the broken bridge 8 FPS oO very weird... I'll work a bit to add more content but I spend less time on beamng currently...
It's probably the collision. Complex collisions can tank your FPS down. Just create a simplified collision mesh. Can be helpful: http://wiki.beamng.com/Creating_static_objects
All right, I will try to make a simple collision and first, for testing, without collision thank you. - - - Updated - - - Well, I don't know why but I restested the map before doing something and no problem, 60 FPS !... It is so beautiful with the new card, I am blown! I will anyway hack the collision, a little...
For Aboroath : About basetext , I take the texture in COS/art/terrains/COSmacro9 (the WM macro texture in 4096) I inversed it in GIMP (vertically) like the basetex texture seems... And I save on the basetext of COS. Well my new basetex is in 4096 instead of 1024... It work, the result is the more best defined colors like the original colors of WM . The screens are without DOF
Thank you Doullpepper! I have to head off to work and I will digest this when I get home. It looks crisp and bright!