Stuff you have made in Blender, AC3D, 3dsMax, etc.

Discussion in 'General Off-Topic' started by Brett, Aug 6, 2013.

  1. mike22

    mike22
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  2. lionflyer

    lionflyer
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    Do you mean something like this?
    It is the first vehicle I am doing. I modeled some houses in sketchup before. I tried to keep the polyflow as clean as possible but I have to improve it here and there.
     

    Attached Files:

    • Screenshot (1).png
  3. Mitki4a

    Mitki4a
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    @lionflyer
    If this really is your first car in Blender, it's just epic, dude! Well done and don't give up.
    :p
     
  4. Nadeox1

    Nadeox1
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    emergedballs

     
    #244 Nadeox1, Mar 18, 2015
    Last edited by a moderator: Oct 21, 2015
  5. vladmir poopin

    vladmir poopin
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    will any of those make it to beamng?
     
  6. Doug7070

    Doug7070
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    Just a little thing I'm working on at the moment.
    NG-MAB Test Render.jpg
    Check out the model in 3D on Sketchfab:
    https://skfb.ly/CTYJ
     
  7. ferrettank

    ferrettank
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    Ah, I've been messing with smoke sims, also I started a new environment! :D
     

    Attached Files:

    • Enviormentrender1.jpg
    • Smokesim-Edit.jpg
  8. ColdFox

    ColdFox
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    The only think i've made (and didn't finish :rolleyes: ) in 3DS max is this
    truck.PNG
    And with a body made really fast to see how it looks
    truck2.PNG
    I think i'll try to continue it, but i've got a lot to learn :p
     
  9. Doug7070

    Doug7070
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    Here are some ugly viewport renders of a little project that is currently sitting around on my drives waiting to get done:
    THOR G2 Viewport Render.jpg THOR G2 Viewport Render 1.jpg THOR G2 Viewport Render 2.jpg
    Robot legs 'n' stuff.
     
  10. Nadeox1

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    How long did that smoke render took? :eek: - It looks really awesome, and knowing Cycles doesn't support Scatter on GPU, I guess it was some overnight render? Also, the way that 2 smokes blended, are there 2 sources and then you placed in an empty with a vortex force on it?

    Here's some of my stuff:

    I modelled my desk for some reason
    3swuz8p.jpg

    Then modelled a jersey barrier and tried to add some details by sculpting it
    fHqnEpR.jpg

    And then experimented with some normal-map making in Blender (would be useful if I need to make simple normal shapes I think)
    kS72D7l.jpg

    And then some node-setup for materials experiments (I used the same setup for the table and the jersey barrier)
    mlv0JlD.jpg

    This node setup is based on this, which is quite useful since it auto-generates a normal/displace/roughness/specular/cavity map from a single diffuse texture within Blender (and you can adjust everything by editing the color ramps)
    http://www.reynantemartinez.com/how-to-generate-texture-maps-from-a-single-image.html
     
  11. Zappymouse

    Zappymouse
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    SolidWorks rule 1 of 1:
    SolidWorks will shit itself, no exceptions.


    (imported from here)
     
  12. VeyronEB

    VeyronEB
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    I've found it comes with the price tag. The only ""professional"" paid software I have used that isn't crashy as hell is Photoshop.
     
  13. Zappymouse

    Zappymouse
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    I don't think I've ever had Photoshop crash on me, so I'll agree there. To be fair on SW, getting it to do polygon modelling is like getting a crane to assemble a Lego house. :)
     
  14. DarthCain

    DarthCain
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    No fancy renders from me. But it's something.

    render1.jpg
     
  15. BaronRedStorm

    BaronRedStorm
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    Getting the hang of texturing :D

    Abandoned Realistic Concrete.png


    Tutorial i used

     
    #255 BaronRedStorm, May 26, 2015
    Last edited by a moderator: Oct 21, 2015
  16. RGoody

    RGoody
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    Simple render of a blue model hummer (it's only 18" long in the program) that I did for school. Part of my senior high school final.

    OC is in 4k.
    Made in Inventor 2016


    (imported from here)
     
  17. Stiggy111

    Stiggy111
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  18. RGoody

    RGoody
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    Here are a few other shots.... No renders, just shots from the workflow (Wireframe w/ hidden lines, all wireframe, realistic w/ reflections/shadows. Inventor 2016 still has lots of bugs, the rendering doesnt work when you have a background (such as the warehouse seen here)

    I uploaded the .ipt (in ZIP format) of the frame when it has been simplified into one piece, and if you want to look at the file, I can export it, just ask. I can do most 3D files... Not sure if it can be opened by Blender.
     

    Attached Files:

  19. ferrettank

    ferrettank
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    I love the stuff in this thread, keep up the good work everyone!

    Anyways I finished some off-road tires!

    tire_render_by_ferrettank-d8uzme2.jpg
     
  20. Brett

    Brett
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    Im not too into rendering.
     

    Attached Files:

    • 76hilux7.jpg
    • K10_15.png
    • 83Hilux36.jpg
    • 83Hilux45-EDIT.png
    • Garage4.jpg
    • D21_4.png
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