Hi! This is a track i just wanted to do as a side project from the SST track. Its a hight map taken from a motocross game called MX Simulator and the creator of the hightmap i called "DJD" on the MXS forum. I took and redid a little on the hightmap so it would work better in BeamNG. ( Still have some bumps that are too big) What did i want to get out of this track? Well, I wanted a good Offroad racing track that you can run some laps on with out breaking the car completely (did 4 laps with the Scarab before reseting) and also when the multiplayer comes it will be fun to race against others. I made a simple environment with a lot of open fields so you don't crash even if you land on the side of the jump. Here is some pics and 2 lap around the track! I will not release any "BETA-Release" on this one. I want to wait till i'm completely done then release it. But there will still be updates on it, like improvement of the environment, maybe some different ground layers and so on. Update Log: Vegetation Tire-stacks Tree Sign's Track Decals Grass Field fill Beta Testings Rework the textures groundcover puddles terrain depth Crasheble haybales Way points (Gonna try making the same track rainy. It will be to separate Downloads.) Know Bugs: Can get stuck in tire-stacks. Update 0.1 I made a tree sign that i thought would fit the track. IMO i think it turned out great! And there is also a picture of the decal track that I laid out. Update 0.2 * Updated the terrain texture to a more realistic look. * Added some puddles. * Reworked the groundcover textures * Updated the decal trackmarks with reworked texture and bumpmap. (Pictures not related to the Update 0.2) Update 0.3 A big update comes with some bad news. The tracks search-way for trees and terrain cover, decal roads went to the air and said good bye and left a ugly square terrain after with some flashy orange missing textures I will update all the things and make it work. But now i will also add the way points for AI and lap counting. And some crashebly heybales if i can get it to work Update 0.4 Now it starts to look like a old racing track in the forest! *Have totally redone the trees *Added some more ground cover *Redid the terrain texture *Updated the decal road *Change the sky and lights *Added some fog (imported from here) (imported from here) (imported from here) (imported from here)
Re: MX777, Motocross style track for trucks! This looks great, and it looks almost done. You think you could put some artificial jumps, like Metal ones or Wood ones?
Re: MX777, Motocross style track for trucks! I can, But the is just a dirt track in the other game and i want to keep it that way
Re: MX777, Motocross style track for trucks! Mx Simulator player here aswell, nice to see a disp map from DjD in here, i want to import a sx track, wonder how would that work This game is prety much a great base for Corr, hopefully more mods will come. Cat wait untill it´s finished!
Re: MX777, Motocross style track for trucks! Just got beam ng and i remember seeing this on your youtube. glad to see it and cant wait to ride it.
Re: MX777, Motocross style track for trucks! I hope i can get it finished. I got a Hard drive crash and lost all my data. I manage to get some files back but a lot of files was damaged. I have still not tested if the track works yet. Will do that on Monday. I just hopes it will work. Other wise i will have to redo it... but it will go fast
Re: MX777, Motocross style track for trucks! The exact reason why I now keep a fully updated in progress copy of my map on a stick. Losing maps sucks.