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Cache not being used.

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Jelco89, May 25, 2015.

  1. NistingurA

    NistingurA
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    Joined:
    Nov 22, 2013
    Messages:
    2,099
    It´s the T series´s model. It has so many polygons and so many beams. Everybody even tho they have a very "good" intel CPU ( I am not fan of Intel at all ) and a AMD R9 GPU its still laggy
     
  2. Jelco89

    Jelco89
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    Joined:
    Nov 16, 2013
    Messages:
    36
    No i'm not talking about graphics lag. I run the game on max at 60fps. I'm talking about little stops and stutters before impact depending on the vehicle and speed. It is truly impact related tho with the semi i get lag in general that looks like gpu lag but that's only with the semi and i'm not talking about the cpu lagging in that way
     
  3. Zappymouse

    Zappymouse
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    Joined:
    Jun 18, 2013
    Messages:
    1,059
    It's the model is it? Just the scenery on ECA can push a couple million polygons onto your GPU at any given time. The T75 is probably made up of under 150k polygons (don't quote me on this, I haven't actually checked haha).

    My 4670K paired with a 770 runs a T75 at 50-60fps without a hitch.
     
  4. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,696
    Still pretty generic though. The game is more CPU heavy than GPU.
    Make a list of all the vehicles (with their names) you tried and you are getting lag with (as I said before, all perform differently as some are more complex than others).
    If you crash the pigeon, does the lag also happens?
     
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