Released BMW E30 M3 v1.0

Discussion in 'Land' started by Ky, Nov 5, 2014.

  1. Ky

    Ky
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  2. DevKryton

    DevKryton
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    Not at all, but I can make a better or edited one, this is really sloppy crappy picture taken in 10sec even with HUD :D
     
  3. Makoto H.

    Makoto H.
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    Yo, just wanted to say that this mod is incredible. This thing handles like a dream and I had so much fun getting the read end out down Corkscrew Mountain. Nice job man.
     
  4. Ky

    Ky
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    Well, go ahead and fix one up for me. I'd love it

    - - - Updated - - -

    Also, Teaser time :3

    bmw 2.0.png

    EDIT: I need help with my meshes. There's a seatbelt for stig and a rollcage for the car I've tried to get on, but niether will show up. Also some parts don't highlight in the parts selector. Any help appreciated.
     
    #84 Ky, Dec 23, 2014
    Last edited: Dec 23, 2014
  5. STICH666

    STICH666
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    I think I just created the Popemobile.

     
    #85 STICH666, Dec 24, 2014
    Last edited by a moderator: Oct 21, 2015
  6. Ky

    Ky
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    haha I'll try to fix that

    EDIT: got it

    EDIT EDIT: never mind, I liek popemobiles
     
    #86 Ky, Dec 24, 2014
    Last edited: Dec 24, 2014
  7. GabrielFarre

    GabrielFarre
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    Was the first car with ABS sistem
     
  8. Zero

    Zero
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    Not sure if this is a bug or whatsoever, just experienced it by the latest updates. The wheel tempt to do this quite often, maybe more often that it should.

    2014-12-24_00001.jpg
     
  9. Ky

    Ky
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    I'm still working on that.. Tough case
     
  10. zagueiro.qa

    zagueiro.qa
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    4-channel or 2-channel?

    BTW I think the best ABSthreshold for the front jbeam (in this car) is 0.2

    Code:
    {"enableABS":true}
    {"ABSthreshold":0.2}
     
  11. Ky

    Ky
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    I hase ze question.

    Would I be allowed to include mostly unmodified Assetto Corsa textures?
    I don't want to infringe any rights...
    But at the same time I want to provide lots of options for you all.
    Either way, AC owners will be able to port the 'skins' themselves


    bmw.png

    It's a little project I've been working on :D

    and yes, the hard way

    by remapping every single UV node in blender... :3

    - - - Updated - - -


    Why do you think that? I usually use like 3 or 5 (kmh or mph I assume, I used to program abs units and that's how I did it) because it seems more realistic to simulate the clunking and shuddering of the abs

    At least that's how my volvo and honda have been in the wet leaves and ice
     
    #91 Ky, Dec 26, 2014
    Last edited: Dec 26, 2014
  12. SixSixSevenSeven

    SixSixSevenSeven
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    Assetto corsa have filed copyright takedowns on here before. I don't think they would tale kindly to reusing their content again.
     
  13. zagueiro.qa

    zagueiro.qa
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    In low speeds, 0.5 is ok, but try in very high speeds... The wheels lock, they almost lock in 0.2!

    I don't know why, but seems like the BNG threshold is different compared to the real-life ABS units. Grand Marshall's threshold is 0.3, so I usually use values around that.
     
  14. Dc5R

    Dc5R
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    Ive been following this project for a long time , but can you , due to the broken parts selector , make a config called "Steelies" , just like the normal one but with the original engine sound and with steelies:p
     
  15. Ky

    Ky
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    I'd rather not, because the parts selector should be fixed soon. You can use the stable release too if it's important to you
     
  16. Dc5R

    Dc5R
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    Thanks for the info !:)
     
  17. Djmack1990

    Djmack1990
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    Out of sheer curiousity, Could you make a custom Touring version of this? I know that BMW never officially released one. But i love my touring and wish that BMW would have made an M3 edition of them.
     
  18. falcon xr8

    falcon xr8
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    This bmw has come along way man. Good job. It's good to see a bmw in beamng
     
  19. Yelloww

    Yelloww
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    This car look AMAZING i did some testing.. and i love it!!! GREAT JOB!!
     
  20. Singh336

    Singh336
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    Hey,

    great job carrying through with this project. I'm going to try the current release right now.

    Congrats !
     
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