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mods unknown

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by schumacher, May 30, 2015.

  1. schumacher

    schumacher
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    after the update I put my cars and maps from the unknown folder into my vehicles and levels folder but now when I'm in the game called all cars unkown and I know where where an image this is what they are, although I can all spawn but if there is no picture I do not know what I spawn, someone has a solution for it?
     
  2. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    The mods need to be updated from their author.
     
  3. schumacher

    schumacher
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    ok thank you ;)
     
  4. marf123

    marf123
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    Thx m8;)
     
  5. ShinRocks

    ShinRocks
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    *Deleted because it wasn't 100% correct and misinformation is no good+
     
    #5 ShinRocks, May 30, 2015
    Last edited: May 30, 2015
  6. Aboroath

    Aboroath
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    Something's changed since 0.3.8.3 regarding vehicle mods, maps are fine so far. When I opened 0.4.0.1 for the very first time all of AR162B's mods where still there, in the selector screen,
    and loaded just fine. The older Gavril police mod showed up as the white "unknown" and spawned invisible. There are others that do that as well. Was there a further tweak in the
    multi-dae scheme? Just looking for a clue that could help get some mods to load if possible.

    And yes, caches were deleted on these mods multiple times.
     
  7. ShinRocks

    ShinRocks
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    ok so playing a few mods i was mostly correct.

    If you copy an "info.json" file from an official car and replace the info it will load with the name and whatever options defined, didn't try deleting lines or leaving blanks to define defaults.
    Screwed up earlier and didn't notice it dropped files i copied into the main mods\vehicle folder instead of the actual folder it was needed for :(

    View attachment info.zip


    fill in the blanks, drop in your folder. delete cache, reload game, should work.


    I love taking apart the new updated stuff and figuring out what was changed and how it all works.
     
  8. Aboroath

    Aboroath
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    Currently attempting this process with maps without success.
     
  9. sadielcuentas

    sadielcuentas
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    Did it work? I do have some "unknown" mods, would like to fix them...!
     
  10. Aboroath

    Aboroath
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    You are replying to a nine month old thread. That being said, so much has changed I don't even know where
    to start except to say that all mods these days are the responsibility of their respective owners and not an issue
    with BeamNG per se.

    BeamNG is constantly changing and broken mods will be a fact of life for a few years I imagine.
     
  11. sadielcuentas

    sadielcuentas
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    Thanks a lot for your answer! I got the "B-25mitchell", "DIconcept" and "Jump_derby" mods broken... Actually it is my son who plays the game. He's 8yo, and is a bit pushy about me getting the mods fixed. Is there anything I could do to fix those mods? Should I learn to model maybe?

    I'm really sorry about bugging you with this, I'd just like to fix the mods for him...

    Thanks again for answering!
     
  12. Aboroath

    Aboroath
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    No problem.

    Unfortunately broken mods are the responsibility of the author to fix. There are cases where someone will try to
    fix other peoples mods with varying degrees of success. It is heartbreaking to have a loved mod go 'old and unsupported' and unplayable but it is the nature of the beast.

    Fixing up a broken mod does require some fairly serious education and commitment. Usually folks in this fine
    community respond well to effort and commitment. Pestering authors to fix their mods rarely produces the desired
    results either but it doesn't hurt to ask.

    Hopes this helps and your son understands:D.
     
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