WIP Beta released My *Crash Hard 0.1* offroad map (Update #7 A new intersection and a stunt area)

Discussion in 'Terrains, Levels, Maps' started by CrashHard, May 17, 2015.

  1. whitetailjeeper

    whitetailjeeper
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    Re: My *Crash Hard 0.1* offroad map

    No, don't have AI activated
     
  2. CrashHard

    CrashHard
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    Re: My *Crash Hard 0.1* offroad map

    then im lost, i only added an other lake/water, and the AI routes, did u pick the friendly fps mis. file i added in the update?
     
  3. whitetailjeeper

    whitetailjeeper
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    Re: My *Crash Hard 0.1* offroad map

    Yeah, idk either
     
  4. LiLFunnyMan

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  5. CrashHard

    CrashHard
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    Re: My *Crash Hard 0.1* offroad map

    Originally Posted by Joe voss

    ok just got the update and where is the map?
    Pleace read this, it is not hard...... Installation: Documents\BeamNG.drive\mods\levels :)

    This is the last time ill post this, it should not be necessary, it is ALL in the first post.
     
  6. rednecklawrence

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    Re: My *Crash Hard 0.1* offroad map

    What truck mod did you use in the video?
     
  7. CrashHard

    CrashHard
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  8. CrashHard

    CrashHard
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    Re: My *Crash Hard 0.1* offroad map

    Hey, i may have a fix for this, but it is the last resort, go in to the world editor and delete all the water objects (the wavy icon) I will release an update, that hopefully will fix this in the near future :)
     
  9. CrashHard

    CrashHard
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    Re: My *Crash Hard 0.1* offroad map (update 3)

    New update *update #3* more info in the first post. Video of some of the changes :)
     
    #49 CrashHard, Jun 4, 2015
    Last edited by a moderator: Oct 21, 2015
  10. DNCSY94

    DNCSY94
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    Re: My *Crash Hard 0.1* offroad map (update 3)

    got the same issue as the guy above, just loads the water

    update 3
     
  11. CrashHard

    CrashHard
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    Re: My *Crash Hard 0.1* offroad map (update 3)

    Installation: Documents\BeamNG.drive\mods\levels
     
  12. DNCSY94

    DNCSY94
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    Re: My *Crash Hard 0.1* offroad map (update 3)

    ok, works now, i read it wrong the first time

    funny, that installs different to all my other mods
     
    #52 DNCSY94, Jun 4, 2015
    Last edited: Jun 4, 2015
  13. DylanD

    DylanD
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    Re: My *Crash Hard 0.1* offroad map (update 3)

    I can never load the terrain of the map but the ocean underneath.
     
  14. CrashHard

    CrashHard
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    Re: My *Crash Hard 0.1* offroad map (update 3)

    please read the first post, or 2 post above your post, sorry im dont mean to be a douche :) But this should not be necessary to repeat every other post.
    Have a nice night :)
     
    #54 CrashHard, Jun 6, 2015
    Last edited: Jun 6, 2015
  15. stevepwnsyou9

    stevepwnsyou9
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    Re: My *Crash Hard 0.1* offroad map (update 3)

    it looks like a really fun map but everytime i try to start it up it just gives me a massive amount of error messages saying cant create resources :( please fix, i would really love to be able to play this amazing looking map
     
  16. Sando

    Sando
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    Re: My *Crash Hard 0.1* offroad map (update 3)

    You did something wrong. It works for me. Be sure that you followed the install instructions in the first post.

    2015-06-09_00001.jpg
     
  17. BaronRedStorm

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    Re: My *Crash Hard 0.1* offroad map (update 3)

    Absaloutly awesome map here, always wanted this since i subscribed to your channel, it's very nice and fun to play with :)
     
  18. Joeyfuller2000

    Joeyfuller2000
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    Re: My *Crash Hard 0.1* offroad map (update 3)

    I notice the cars will float in the water.
    screenshot_00133.png
     
  19. CrashHard

    CrashHard
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    Re: My *Crash Hard 0.1* offroad map (update 3)

    Wow. I have not seen that happen before, think its the new offroad wheels. I have set the buoyancy high so it will slow the car down when it hits the water.
     
  20. Tom999

    Tom999
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    Re: My *Crash Hard 0.1* offroad map (update 3)

    I have been watching and very much enjoying your videos, some of the best I have ever seen. I have never seen so many vehicles or so much destruction that you have filmed for BeamNG.

    Excellent work, I particularly like the intersection and the many t-bone scenarios, just awesome. 10/10
     
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