We need particels

Discussion in 'Ideas and Suggestions' started by Skystunt123, Jun 10, 2015.

  1. Skystunt123

    Skystunt123
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    Jan 19, 2014
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    Hello, i've been comparing beamng with flat out 2 and next care game, to see why the crashes in those two games look more realistic than beamng's, which they're not.
    And i've realised that the lack of particles that remain on the ground is the real difference aka debris.
    in a real car crash you always see little parts of the vehicle on the ground, like glass, plastic, or other small parts of the car, if the game will have that implemented, the level of realism will be highly raised raised.
    This is my suggestion.
     
  2. tdev

    tdev
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    Developer
    BeamNG Team

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    Aug 3, 2012
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    Yes, but we want particles with physics, so that will take some more time but will be much better in the end :)
     
  3. crimsonskull

    crimsonskull
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    are you gonna try to use gpu cores to do this or are you gonna kill our cpu.
     
  4. TheStatPow

    TheStatPow
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    Aug 8, 2013
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    One GPU thread per particle probably >_>
     
  5. Dummiesman

    Dummiesman
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    a simple collision check won't kill your CPU .-.
     
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