Less jelly-like body panels

Discussion in 'Ideas and Suggestions' started by nfshp253, Aug 6, 2013.

  1. Nadeox1

    Nadeox1
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    I agree on the Gavril truck part. That thing has some violent shakes that looks unnatural to me.

    About the rest of the vehicles, IMHO saying that there hasn't been improvements to the driving mechanics at all is wrong.

    A lot of improvements has been made to the tires generally. And a lot of improvements still has to come.
    http://www.beamng.com/entries/115-A-look-at-tire-development-in-BeamNG-(Part-2)
    Tire tuning is not being done 'blind-ly', but based on real tire data. You can see from the graphs in that devblog that the values are still a bit off, but they are getting there.
    And that's pretty much noticeable if you do a direct comparison between the BeamNG of 2 years ago and now.

    Cars are costantly tuned and tweaked up, and etc.

    IMO most of the jittering is caused by the engine and how power is transfered currently. I've noticed most cars takes a huge 'shock' when simply changing gear, so that may be a cause.

    But yeah, the game is still in Alpha, driving mechanics aren't the only thing that are on the ToDo list and the team is small. Things takes time.
     
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  2. KennyWah

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    remember hubwheels? mmm

    Pressure-wheels, those didn't improve overall tires stability?

    The only issue on the table left for the current tires to improve is sidewall stability..

    Right now under-steer is heavily exaggerated.
     
  3. g0tsl33p14

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    I agree. I had a dream that driving in BeamNG was similar to piloting a chicken egg from point a to point b over one's kitchen countertop.

    Can the current sidewall be punctured without user app input?
     
  4. SixSixSevenSeven

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    @above
    Tyres can pop on some surfaces.

    There is one spot in particular on small island that loves to do it.
     
  5. Joeyfuller2000

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    I remember when they first introduced pressurewheels in update 0.3.7.5/6 and a little while ago I compared the way the cars handle in 0.3.7.5, then compared it to 0.3.8.3. There are quite a few changes in the way the cars handle, and I noticed a lot of the time the sunburst would want to slide around a lot more on Hirochi Raceway than it did in 0.3.8.3. The way the cars crash is also different, probably because of jbeam improvements. Also, about this complaint, I think it is absolutely ignoring the fact that the developers spent many hours of work in this game, and you should be thanking them not complaining.
     
  6. Landie_Man

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    Its the most realistic game I've ever played physics wise. You can see the seats wobble on their springs! The game has improved ten fold since 2013!!!
     
  7. NaxNir

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  8. Mythbuster

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    That's a plastic Saturn door panel lmao.
    Here's a second attempt ;) Pay special attention to the roof of the van. It wobbles like absolute hell. Also the undercarriage of the car on the lower right when it's flipped over and the hood hits the floor as it's rolling.

     
    #28 Mythbuster, Jun 14, 2015
    Last edited by a moderator: Oct 21, 2015
  9. Dennis-W

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    they barely wobble.
     
  10. Kinect

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    Can you appreciate a man's hardwork? Or can you do it better?
     
  11. Mythbuster

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    Well the vans roof wobbles like hell on the a-pillars, and the other cars undercarriage also moves quite a bit... The other cars indeed don't wobble very much at all ;)
     
  12. TheAdmiester

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    And the rear engined Beetle simply doesn't give a shit, it doesn't have the time for all this "car flipping" nonsense.
     
  13. Goosah

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    #33 Goosah, Jun 14, 2015
    Last edited by a moderator: Oct 21, 2015
  14. Goosah

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    Its a dirty old street tire on a car for a burnout competition. People don't realize how much cars suck. You have to do a lot of preparation to a car to get it to not ​do things like this.



    And another view of that Holden. You can see how much the wheels/axles are wobbling even though its a solid axle. As well as wind up of the shafts allowing the wheel to come to a complete stop despite the engine turning.



    All cars are made of flexible materials, and there are always situations where they can be excited at frequencies that cause them to shake like crazy. Certainly there are situations that pop up in BeamNG where it is exaggerated, but that has to be balanced against the complexity of the physics skeleton. For example, when the race version of the 200bx was made with wider stickier tires, I had to fight for hours with the suspension to to handle the tires without wheelhop when drifting. Then I go to the track, my friend Nick puts 255 wide ultra-high performance tires on his 240sx, and proceeds to get identical wheelhop all over the track.
     
    #33 Goosah, Jun 14, 2015
    Last edited by a moderator: Oct 21, 2015
  15. deject3d

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    keep posting videos where the camera has to be recording at 400fps to even detect the small jiggles of various body panels or suspension.

    the problem we face in the game as that body panels, suspension, wheels, etc are noticeably jiggly at "real time" speeds for *seconds* at a time rather than milliseconds in these videos.
     
  16. kruleworld

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    it'll be good when tires are simulated as rubber instead of metal :p
     
  17. Aboroath

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    Amazing how the entire wheel completely stops. The torque forces on the driveline and axle must be mind boggling.
     
  18. Skystunt123

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    I have to agree with OP here, there has been bearly any improvements to how the cars handle and their realism, yes they do handle better, but they are still jittery-like and have a very frustrating handling, that makes the game unplayable over speeds of 80km/h, that's 50mp/h i guess.
    And yes i'm using a steering wheel, and i have an xbox360 controller too, and they handle very bad.

    We don't have to ignore this problem, everybody is accepting it saying things like "But they handle well, you just have to get used to it" or "it's because your controller sucks", this is a real thing that the game is facing, and if we ignore it the devs will ignore it.

    It's not a final build, it's a alpha build, so we can come with suggestions to help improve the game, or make it playable in this case.
     
  19. VeyronEB

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    ^ Learn to drive.

    It's not perfect but if you can't go faster that 50mph you must be holding your controller upside down.
     
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  20. Dummiesman

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    It's not NFS. You can't take large turns etc at 50MPH+
     
  21. Nadeox1

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    I do not agree. Here's a small example. I'm not the best driver ever, but if you turn correctly, driving over 80km/h is very doable.
    The game has no mercy if you make a mistake while driving, and that's pretty much how it works in real life too.

     
    #40 Nadeox1, Jun 15, 2015
    Last edited by a moderator: Oct 21, 2015
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