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meshes breaking. is it possible ? tear a car in pieces ??

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by tuningfreak1, Oct 30, 2012.

  1. tuningfreak1

    tuningfreak1
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    "We do support flexbody meshes breaking apart as beams break, so it might be possible to have it rip apart."

    does this mean, that something like this wont happen :D

    strechyyy.JPG

    are we going to see a demonstration of some beams breaking . ??
    i mean like drifting into a tree and the car splits in 2 parts? is this possible? or is it theoreticaly possible but practicaly not? are we going to see stuff like that in the game ?

    i hope one of the devs can answer me :p
     
    #1 tuningfreak1, Oct 30, 2012
    Last edited: Oct 30, 2012
  2. roy99669

    roy99669
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    The devs said that you could litterly split a car in half, so I think it will be possible too to tear a car in pieces.
     
  3. tuningfreak1

    tuningfreak1
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    yeah gabester said that "We do support flexbody meshes breaking apart as beams break, so it might be possible to have it rip apart."

    thats why i would like to see some demonstrations. i am curious.
     
  4. Trykkestar

    Trykkestar
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    I'm pretty sure that means the beams can't stretch like they could in RoR. They will break apart after a certain amount of strain is put on them. If that is true, that would mean that any time a particular beam faces a large amount of force on a particular beam (like hitting a tree at high speeds), it would snap. If enough beams snap, the entire car would split in half depending on the speed.
     
  5. tuningfreak1

    tuningfreak1
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    if thats true, it should be possible to adjust the strengh of the beams. so one car would split in half and an other would bend around the tree.

    damn i realy hope we will get a demo, video oder some snapshots of this.
     
  6. Trykkestar

    Trykkestar
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    Very true. If "beam strength" appears in the final game, I'm going to make a car with really brittle beams. That way, when I run into something, the car would shatter like glass. :D
     
  7. VeyronEB

    VeyronEB
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    Yes it would also work for wood and plastics such as bumpers.
     
  8. jeffbox

    jeffbox
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    You mean something like that?

     
    #8 jeffbox, Nov 27, 2012
    Last edited by a moderator: Oct 21, 2015
  9. pfannkuchen_gesicht

    pfannkuchen_gesicht
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    wow, this looks really crappy.
    A better example would be this:
     
    #9 pfannkuchen_gesicht, Dec 7, 2012
    Last edited by a moderator: Oct 21, 2015
  10. tuningfreak1

    tuningfreak1
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    so if read, this is not implemented inteo beamng since the devs switched to Torque 3D..

    please devs, please implement breakable and tearable mashes and beams into beamng !!
     
  11. Gabe Ster

    Gabe Ster
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    I think he said It worked when the game was on cry engine but not yet put in the torque3d version

    - - - Updated - - -

    Re: split into
    Originally Posted by pulley999
    FAQ says:


    Do all parts that can break off [like that mirror] have to be predefined? Or could you effectively cut the truck in half with enough crashing?
    No, the parts are not predefined, and yes, you can cut the truck in half.
    While we had this sort of working in CryEngine, it's not been reimplemented yet.
     
  12. Kryotex

    Kryotex
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    +1, it will be really nice to see)
     
  13. Kamil_

    Kamil_
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    They're probably working on it, so, shh.

    Tearing cars into pieces is the extreme of mesh tearing, which isn't in Torque3D yet, and it's not something trivial and simple to do.
     
  14. pulley999

    pulley999
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    It was something they had working in cryENGINE, but because meshes aren't handled by the physics but the render engine, this is one of the few features that got lost when they switched to Torque. And besides, Gabester said that they haven't reimplemented it yet, meaning they have full intention to do so before release.
     
  15. tuningfreak1

    tuningfreak1
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    i hope so... it would be a real shame if they wont.
     
  16. Kamil_

    Kamil_
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    DUDE, calm down, they will make it, you don't need to get a fit over it.
    It's annoying seeing you post the same thing everywhere.
     
  17. tuningfreak1

    tuningfreak1
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    if startted this thread a long time ago. and only post on one other thread something because somebody startet a similar thread. ..... :confused:
     
  18. MindEraser

    MindEraser
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    He's hardly having a "fit" over it.
     
  19. thepeca

    thepeca
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    People, im not trying to ruin the excitement about this particular idea of having enormous amounts of deformation and being able to tear meshes and/or beams into tiny bits and pieces but the physics engine is brutal already.. i mean, there will be calculated deformations constantly everywhere, and its not a great idea to push eaven high-end machines to the limits of their capabilities. The videos posted in this thread were beautyfully made, but are you aware that those were renders of different physics/model setups? The emphasis is on the word render. Its easy to render these kind of things in a few hours, but to do it real-time, i don't think is possible. Maybe it would be at the expense of graphics quality and a lot of frames/sec. I think this is irreal, and only a monster of a computer could calculate every variable in real-time at a decent speed. Really guys, lets just be satisfied with the already mind blowing physics the devs are bringing to the scene. Im sure they will do the best what is possible on the current generation of PCs, and I'm also sure they have a few surprizes "under the hood" while maintaining the playability of the game :) By the way, I must state in this post, that i also just can't wait for a release! :)
     
    #19 thepeca, Jun 13, 2013
    Last edited: Jun 13, 2013
  20. tuningfreak1

    tuningfreak1
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    http://www.alecrivers.com/realmatter/

    you can tear zombies in half in eal time.

    i know you cant compare this to beamng. i m just sayn that its possible. maybe on a different engine or something. i dont know. i just think that if its possible to integrate something like meshes/beams breaking it would be awsome.
    if its not possible because of some reasons or would need too much computering power then its ok for me not to have it in game. i just thinkt that it would make this game realy next generation ready
     
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