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"all simulated at 1000 frames per second"

Discussion in 'General Discussion' started by LiamXO13, Jun 13, 2015.

  1. g0tsl33p14

    g0tsl33p14
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    See that is the type of thing I find interesting because then I can ask you why is that so?

    There is no reason for me to tell you, "the human eye can only see 30 frames per second thus there is no need for a high update refresh rate." That would be a true lie since humans need a high refresh rate to avoid seeing the update between frames. (yes I understand that to be exactly the same as you said in different words)

    Why do you really prefer 30 frames per second? Would you rather this particular thread's conversation be stuck to an argument about 1000hz?
     
  2. SixSixSevenSeven

    SixSixSevenSeven
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    I prefer 30fps because its consistent. Nothing more. A solid 30 to me looks smoother than a scene rendering at 50 with the odd spike either to 60 or 40 here and there, something that almost gives me motion sickness.

    That and while the human eye and brain as a combination can only "update" the full retina at 30fps, it doesnt work that way. Smaller motions will be tracked faster. The human eye is a funny thing and is entirely different to the digital world.
     
  3. g0tsl33p14

    g0tsl33p14
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    I can appreciate that. That really is not the game though. Apologies over your sickness.
     
  4. Zappymouse

    Zappymouse
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    Has Anyone Really Been Far Even as Decided to Use Even Go Want to do Look More Like?
     
    • Like Like x 1
  5. IBsenoj

    IBsenoj
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    #25 IBsenoj, Jun 13, 2015
    Last edited by a moderator: Oct 21, 2015
  6. NaxNir

    NaxNir
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    Re: "all simulated at 1000 frames per second"

    All of the posts by you are harder to decipher than all the poems I've ever read. Oh, and to clear the other stuff up; the physics core is calculated upto 2000Hz, hence when slo-mo is enabled the car's movement is not laggier than the FPS the game is running at. The CPU calculates the phisics, then your GPU renders all the lighting, ect. (more taxing then the phisics, hense it appears laggy) (the phisics calculations per second is not related to it, at all. the FPS that you see is the GPU's. (Sorry if my post doesn't make a lot of sense; it's very late :D)
     
    #26 NaxNir, Jun 21, 2015
    Last edited: Jun 21, 2015
  7. g0tsl33p14

    g0tsl33p14
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    Re: "all simulated at 1000 frames per second"

    If a computer game
    could be simple as haiku
    that would be nice
     
  8. randomshortguy

    randomshortguy
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    Re: "all simulated at 1000 frames per second"

    if you wrote your posts,
    even like you write haiku,
    you might make more sense.

    BeamNG is strange,
    but yes, it does make some sense
    so listen here now:


    running normally,
    at 60 Frames per second,
    the display is changed;


    the physics run at:
    2000 steps per second.
    'tis very unique


    This gives BeamNG,
    a feature others can't do
    even nearly as well.


    graphics and physics;
    their rates are not connected.
    so let's end this thread
     
  9. FrankHH

    FrankHH
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    This thread is an hilarious trainwreck :cool:
     
  10. randomshortguy

    randomshortguy
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    yep.

    at least the question was answered (sort of)
     
  11. moosedks

    moosedks
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    Has anyone told OP that his/her computer is slow yet?
     
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