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Using Input Axes multiple times not working

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Murkas, Aug 4, 2013.

  1. Murkas

    Murkas
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    Joined:
    Aug 26, 2012
    Messages:
    4
    I've got a "Microsoft SideWinder Precision Pro (USB)" and tried to use the following:

    Code:
    moveMap.bind(%device, xaxis, joy_steer);
    moveMap.bind(%device, yaxis, "I", accelerate);
    moveMap.bind(%device, yaxis, brake);
    The steering works perfectly, but it seems, that I can only bind accelerate or brake to the yaxis. It allways uses the last entry, so if I put brake at the end, so I can brake, if I put accelerate at the end, I can accelerate.
     
  2. Fat-Alfie

    Fat-Alfie
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    Joined:
    Aug 5, 2012
    Messages:
    65
    I have exactly the same problem with my Logitech Dual Action gamepad.

    The game only recognises the last use of that axis. For now I have had to map the brake to a key :(

    We could do with a combined accelerator/brake input, similar to the combined steer left/steer right "joy_steer" input.
     
  3. Murkas

    Murkas
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    Joined:
    Aug 26, 2012
    Messages:
    4
    Of course that would be a solution, but nevertheless I think it should be possible to use buttons, axes etc. multiple times. I am sure, there are other similar things, which would have the same problem.
     
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