WIP Civetta Bolide GX91C Race Car V0.72a

Bolide Racecar

  1. ah00t13

    ah00t13
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    Apr 15, 2014
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    51
    They don't need turn signals anyway, they are race cars. When would they need them
     
  2. CrazeGaming

    CrazeGaming
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    Sep 3, 2013
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    Looking absolutely fantastic, loving the idea of turning the Bolide into a fully-fledged racecar. You got any idea of how much grip this thing will have with downforce?
     
  3. l3andon

    l3andon
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    Feb 13, 2015
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    Quick question... The exhausts look a little small to me. Are you planning to make the a bit bigger? or keep them the way they are? also, I think side exhausts would look amazing on this!
     
  4. KennyWah

    KennyWah
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    I absolutely refuse to make side-exhaust.

    1. the car is too low to the ground and I don't want to make it run through the body work like that.
    2. it's an MR [Mid Engined Rear Wheel-Drive] Car which don't usually have side exhaust.

    Also I can't guarantee that I'll make them any larger because it could cause shading issues.

    - - - Updated - - -



    Also today I made more jbeam progress but if I showed it it would appear to be a step backwards.

    It's not presentable. /=

    - - - Updated - - -

    Okay, so I've made it bigger, how does this?


    (imported from here)



    2nd improvment
    - - - Updated - - -


    (imported from here)
     
  5. l3andon

    l3andon
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    Looks much better in my opinion. But remember, do what you want! I just like giving my ideas. It will look amazing however you do it!
     
  6. Cygator

    Cygator
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    Mar 9, 2014
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    can you try to make an interior like this?
     

    Attached Files:

    • mazda-767b-interior.jpg
  7. KennyWah

    KennyWah
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    I can make something similar, but digital components are far too time consuming.

    The sunburst only has a speedo in digital for a reason.

    I've already spoken about making analog interments.

    - - - Updated - - -


    Jbeam Progress on rear-end!



    Now I just have to make new break-groups so it doesn't fall off every time you breath on it and add rigidity.

    - - - Updated - - -

    Also wing not proper jbeamed yet
     
  8. killing8558

    killing8558
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    Jun 27, 2015
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    3
    I am new to the community and i don't know how to install mods for cars can some one help me :confused::rolleyes:
     
  9. KennyWah

    KennyWah
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    It isn't released.

    - - - Updated - - -

    Jbeam Progress Update!


    (imported from here)

    (imported from here)

    Suspension tweaks needed

    - - - Updated - - -

    I need to tweak down-force and possibly redo a bunch of col-tris on the rear that are causing issues.


    I might make a high down-force version for short tracks and a high speed version for longer tracks.
     
  10. trondmartinwp

    trondmartinwp
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    Oct 28, 2014
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    It's so beautiful. I cry evry tim.
     
  11. KennyWah

    KennyWah
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    (imported from here)
    Lowered Suspension, Tweaked Camber and Toe Configuration.

    Adjusted for temporary down force settings.

    - - - Updated - - -

    Aerodynamic Failure!!! Front Symmetry Facepalm

    [No wonder I have such a hard time controlling it]



    Code:
    [COLOR=#0000ff]            //left fender[/COLOR]
                {"group":"super_fender_L"},
    [COLOR=#008000]            {"dragCoef":45},[/COLOR]
                ["fe2l","fe1l","fe5l"],
                ["fe2l","fe5l","fe6l"],
                ["fe3l","fe2l","fe6l"],
                ["fe3l","fe6l","fe7l"],
                ["fe4l","fe3l","fe7l"],
                ["fe4l","fe7l","fe8l"],
                ["fe4l","fe8l","fe9l"],
            
                
                ["fe6l","fe5l","fe10l"],
                ["fe7l","fe6l","fe10l"],
                ["fe7l","fe10l","fe11l"],
                ["fe8l","fe7l","fe11l"],
                ["fe8l","fe11l","fe12l"],
                ["fe9l","fe8l","fe12l"],
                ["fe9l","fe12l","fe13l"],
                ["fe10l","fe5l","fe14l"],
                ["fe10l","fe14l","fe15l"],
                ["fe11l","fe10l","fe15l"],
                ["fe11l","fe16l","fe12l"],
                ["fe13l","fe12l","fe16l"],
                ["fe13l","fe16l","fe17l"],
                
    [COLOR=#0000ff]            //right fender[/COLOR]
                {"group":"super_fender_R"},
    [COLOR=#ff0000]            {"dragCoef":7},[/COLOR]
                ["fe1r","fe2r","fe5r"],
                ["fe5r","fe2r","fe6r"],
                ["fe2r","fe3r","fe6r"],
                ["fe6r","fe3r","fe7r"],
                ["fe3r","fe4r","fe7r"],
                ["fe7r","fe4r","fe8r"],
                ["fe8r","fe4r","fe9r"],
            
                
                
                ["fe5r","fe6r","fe10r"],
                ["fe6r","fe7r","fe10r"],
                ["fe10r","fe7r","fe11r"],
                ["fe7r","fe8r","fe11r"],
                ["fe11r","fe8r","fe12r"],
                ["fe8r","fe9r","fe12r"],
                ["fe12r","fe9r","fe13r"],
                ["fe5r","fe10r","fe14r"],
                ["fe14r","fe10r","fe15r"],
                ["fe10r","fe11r","fe15r"],
                ["fe16r","fe11r","fe12r"],
                ["fe12r","fe13r","fe16r"],
                ["fe16r","fe13r","fe17r"],
    
    - - - Updated - - -



    Speed Test ATM:

    223MPH / 359Km/h

    Adjustments under 2nd test:

    228Mph / 366Km/h

    No Wing 231MPH / 372Km/h
     
    #131 KennyWah, Jul 23, 2015
    Last edited: Jul 23, 2015
  12. Classy Hat Doge

    Classy Hat Doge
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    Apr 20, 2015
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    Man, You sure dont see enough of my posts around here.. I think that this will be an amazing mod.. just keep doing what you think is right for it. Also, will this be a standalone vehicle, or an add-on for the bolide? Just curious:confused:

    EDIT: The class-c looks absolutely amazing! Great Work and keep it up!
     
  13. KennyWah

    KennyWah
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    I am making 3 stand-alone bolide mods.

    Almost done
    Class A - Full Performance Racecar

    [No progress yet]
    Class B - Modified Bodywork, Engine, Transmissions, Suspension, Large Custom Splitter and Wing

    Lack of progress
    Class C - Stock Engine, Small Bodywork Adjustments, Transmission, Suspension, Small aerodynamic parts

    - - - Updated - - -



    Bodywork Adjustments.

    Minimized clipping on front wheels:



    (imported from here)


    Minimized seams:

    (imported from here)


    Smoother angles on the front wheel-arch

    (imported from here)

    - - - Updated - - -

    Coltris need work on rear end still.

    This happens every time it falls off.


    (imported from here)

    - - - Updated - - -

    Goals for today.

    1. Attempt to fix rear-end mesh tearing bug

    2. Tweak tire properties/values to achieve the best outcome

    These could literally take the entire chunk of the day I dedicated to this to accomplish.

    3? Keep my glasses clean for longer than 2 seconds at a time

    - - - Updated - - -









    All-Round Jbeam tweaks

    Wing aerodynamics symmetry error found. [Now has proper down force]




    Before

    (imported from here)

    After

    (imported from here)

    Edited Wing
     
  14. The Dwarf Hamste

    The Dwarf Hamste
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    Feb 24, 2015
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    33
    How the heck would that spoiler help? then again that looks like the 80s or 70s :rolleyes:
     
  15. KennyWah

    KennyWah
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    New spoiler Col-Tris tested.

    Max-Speed 220mph / 354km/h

    Speed sacrificed for more straight line stability.
     
    #135 KennyWah, Jul 25, 2015
    Last edited: Jul 25, 2015
  16. ah00t13

    ah00t13
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    It is appropriate for the time period for the slightly higher drag setups of group c cars. A low drag setup would be around 240-50, but if it is too unstable with too little downforce, I wouldn't go for a top speed that high.
     
  17. KennyWah

    KennyWah
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    I am glad to say I personally feel it's amazing to think that I've even accomplished such speeds with decent stability which I'll show off later.

    I will warn users that the car is impossible to play with a keyboard even with pad [Old] or direct dynamic steering.

    Please understand that it is recommended to use a steering wheel or at least a controller with basic analog control, and that whatever state it is in @ Beta release should be amazing considering how it used to be unable to drive straight after 80MPH [Class A 2 days ago from this post]

    - - - Updated - - -




    2nd questions.


    During this time period or just general time was Italy Right Hand / Left Hand Drive?

    And should I just make it RHD for sake of variety?
     
  18. SuperNoob05

    SuperNoob05
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    Jan 4, 2015
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    1,289
    From what I found on wikipedia it should be LHD at that time.
    I would also prefer that since that's what I'm used to and I can't drive cars that are RHD like the Del Sol in BeamNG.
     
  19. SixSixSevenSeven

    SixSixSevenSeven
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    Sep 13, 2013
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    6,958
    Rhd users constitute a significant portion of the forums too though, welcome to why I can't drive in first person view in video games.
     
  20. ah00t13

    ah00t13
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    Apr 15, 2014
    Messages:
    51
    LHD was appropriate for italian cars of the time period, but it also was up to the drivers sometimes. Even now, there are some cars that are the exact same race car, but they have the steering wheel on different sides because of driver preference. If possible, you should make both, but if you prefer, you could just make either or.
     
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