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Change gravity?

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by BjarkeDuDe, Oct 3, 2013.

  1. BjarkeDuDe

    BjarkeDuDe
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    Joined:
    Dec 10, 2012
    Messages:
    76
    Is there a way to edit a script or something to change the gravity? (Preferably for a specific level and not just the whole game)

    I asked this a loooooong time ago and no one replied. I'm sure the devs could come with an answer.
     
  2. Miura

    Miura
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    Joined:
    Aug 5, 2012
    Messages:
    311
    Open beamng\lua\system\main.lua and uncomment "-- Settings.gravity = 0" on line 33 by removing the -- in front of it. It's global for now, maybe it could be set per map with some script.
     
  3. logoster

    logoster
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    Joined:
    Sep 5, 2012
    Messages:
    2,082
    while in-game, open up the console, in the bottom left corner, set the drop down menu to "BNGV" and then, in the console, type in "Settings.gravity = X" without quotes, and replaces the value of x with what you want the graivity to be

    [TABLE="class: grid, width: 500"]
    [TR]
    [TD]Earth Gravity[/TD]
    [TD]-9.81[/TD]
    [/TR]
    [TR]
    [TD]Mar's Gravity[/TD]
    [TD]-3.711[/TD]
    [/TR]
    [TR]
    [TD]the Moon's Gravity[/TD]
    [TD]-1.622[/TD]
    [/TR]
    [/TABLE]
     
  4. bochen7e7

    bochen7e7
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    Joined:
    Jul 6, 2014
    Messages:
    6

    10[SUP]13[/SUP] m/s[SUP]2 for neutron star

    https://en.wikipedia.org/wiki/Neutron_star


    Quite a bit more for a black hole.


    [/SUP]
     
  5. Narwhal

    Narwhal
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    Joined:
    Aug 4, 2013
    Messages:
    1,698
  6. | ..| Gonzo

    | ..| Gonzo
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    Joined:
    Sep 23, 2014
    Messages:
    19
    how to do this in 4.0.6? because car driving still unrealistic... but if set gravity to ~12-13 it much more better.
     
  7. randomshortguy

    randomshortguy
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    Joined:
    Aug 9, 2013
    Messages:
    1,562
    You've played too much NFS. Cars in BeamNG aren't race cars, and if you want to pull up the G-meter you can see that all the cars in the game nearly pull 1G. on par with real cars. Driving is realistic, not perfect but pretty damn close.

    Also gravity is under the Environment (cloud picture) option on the left side bar.
     
  8. | ..| Gonzo

    | ..| Gonzo
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    Joined:
    Sep 23, 2014
    Messages:
    19
    i think this physic model damn far to LFS..
    G-meter not an absolute.
    i have some turns "IRL" also i have lada 1300.. in STOCK lada i make turn faster than 200bx race setup!!!

    ps
    english really bad i know..

    pps
    i don't play nfs
     
  9. randomshortguy

    randomshortguy
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    Joined:
    Aug 9, 2013
    Messages:
    1,562
    I think you're over estimating your speed in BeamNG - it's really easy to do without motion blur. I've often wondered why I couldn't corner faster, but then I looked at the speedometer and saw it was nearly double what I thought it was.

    Anyway, this is not the place for this discussion. Good luck.
     
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