1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

Terrain Creation Questions? Yes I read the wiki.

Discussion in 'General Discussion' started by MaxPowers, Aug 6, 2013.

  1. MaxPowers

    MaxPowers
    Expand Collapse

    Joined:
    Aug 5, 2012
    Messages:
    3
    Their dose not seem to be many questions regarding terrain creation.

    I read over the wiki page and well, it really dose not help. I want to know how to create a map not how I can go about making sure my map is good. Would be nice if the guide was a bit more technically in depth.

    So few questions and hopefully that will help others.

    * Is Drive using a height map? If so where is it usually saved as I can not seem to find the height map for GridMap which is what I am using to learn with.
    * If it dose not use a height map do I need to use torque 3d engine to create maps?
    * When looking at the .ter files for map there seems to be a lot in them could we maybe have a break down of that, I probably could learn it over the course of a few weeks but a simple break down would help a lot.

    I suppose if anyone else has questions probably add it to this thread, and maybe try to consolidate the questions a bit.

    Thanks for your response in advance.

    Also the game is amazing cheers.
     
  2. LJFHutch

    LJFHutch
    Expand Collapse
    Environment Artist
    BeamNG Team

    Joined:
    Aug 4, 2012
    Messages:
    667
    Hi, BeamNG DRIVE uses a .ter file to store all of the terrain information, this file is only able to be read by Torque3D/BeamNG. You can import and export to commonly read PNG files from within the game though; open up a map and choose file/export terrain heightmap, pick an output folder, choose the terrain from the list there and press export. It will generate a bunch of layer files (a black and white mask for the texture/ground model layers) and a heightmap.
    - note, the heightmap export from the game isn't very good at the moment and you will lose a little bit of information in the output file, kind of like jpeg compression.

    You can either use the internal T3D tools in the editor for heightmap editing or an external program like L3DT or Earth Sculptor (I use L3DT). I recommend using an external program as the internal tools aren't very good atm.

    I hope this helps :)
     
  3. MaxPowers

    MaxPowers
    Expand Collapse

    Joined:
    Aug 5, 2012
    Messages:
    3
    That helps a lot thanks heaps. I would recommend adding that to the wiki cheers
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice