can someone make a tutorial for making car mods for beamng drive? that would be awesome PS: sorry for my bad english im from the netherlands.
the thing is that i don't get is blender i mean it's so hard to understand. is there a more easy program?
If its polygonal then yes, if no, then no. The solids based modellers like solidworks for an obvious example function poorly for making videogame meshes. Sketchup *can* be used but is very counter intuitive to creating the right polyflow. Its one thing to know how to use a tool, its another to be able to accurately model a vehicle with a polyflow and density suitable for a videogame. The tool chosen must be able to allow designing to the correct flow and density, export the model to a .dae and contain individually meshed objects rather than just a single lump mesh. - - - Updated - - - Besides, the model is not all there is to the mod. There is the well constructed JBeam, which cannot simply be exported from a mesh, you are best hand crafting that in notepad or similar. There is the texturing too. Both of these are different skills from simply making a coffee cup in blender.