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BEAMNG DRIVE car mod making

Discussion in 'General Discussion' started by gamerboydennis, Aug 1, 2015.

  1. gamerboydennis

    gamerboydennis
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    can someone make a tutorial for making car mods for beamng drive? that would be awesome PS: sorry for my bad english im from the netherlands.
     
  2. SPRTR888

    SPRTR888
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  3. gamerboydennis

    gamerboydennis
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    the thing is that i don't get is blender i mean it's so hard to understand.


    is there a more easy program?
     
  4. SixSixSevenSeven

    SixSixSevenSeven
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    Not really.
     
  5. gamerboydennis

    gamerboydennis
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    too bad i gues i'm not able to mod for beamng drive....
     
  6. Jean-Mie

    Jean-Mie
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    Can we use zbrush to make models ? If yes it's an really easy tool to understand.
     
  7. SixSixSevenSeven

    SixSixSevenSeven
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    If its polygonal then yes, if no, then no. The solids based modellers like solidworks for an obvious example function poorly for making videogame meshes.

    Sketchup *can* be used but is very counter intuitive to creating the right polyflow.







    Its one thing to know how to use a tool, its another to be able to accurately model a vehicle with a polyflow and density suitable for a videogame.

    The tool chosen must be able to allow designing to the correct flow and density, export the model to a .dae and contain individually meshed objects rather than just a single lump mesh.

    - - - Updated - - -

    Besides, the model is not all there is to the mod.

    There is the well constructed JBeam, which cannot simply be exported from a mesh, you are best hand crafting that in notepad or similar.
    There is the texturing too.

    Both of these are different skills from simply making a coffee cup in blender.
     
  8. gamerboydennis

    gamerboydennis
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    thanks for giving a comment so fast but i think i'm not mod for beamng drive it's simply to hard...
     
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