how to add triangles to Jbeams Using BNEditorr

Discussion in 'Content Creation' started by jjjjhorton, Aug 5, 2015.

?

What car do you want me to make next after the 1965 gto?

Poll closed Aug 19, 2015.
  1. Mazda RX-7

    3 vote(s)
    18.8%
  2. Toyato Supra

    1 vote(s)
    6.3%
  3. Honda Civic

    4 vote(s)
    25.0%
  4. chevy camaro 1969

    3 vote(s)
    18.8%
  5. Golf R32

    5 vote(s)
    31.3%
  1. jjjjhorton

    jjjjhorton
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    Joined:
    Jul 30, 2015
    Messages:
    21
    the Question is in the title also thanks to supernoob and narwhal for helping getting the Vehicle working in game
     
  2. SuperNoob05

    SuperNoob05
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    Joined:
    Jan 4, 2015
    Messages:
    1,289
    Do you mean collision traingles?
    I'll try my best explaining how to place them.
    To place coltris in the BNEditor you need top first go to the triangles tab.
    You press add and then choose three nodes ina counter clock wise rotation. If there's a green triangle you've done everything right, if there's a red one you choose the nodes in a clockwise rotation.
     
  3. jjjjhorton

    jjjjhorton
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    Joined:
    Jul 30, 2015
    Messages:
    21
    ok than you again supernoob but when i do it correctly it just places it in the top part of the notepad panel thing and then the car breaks i show you
     

    Attached Files:

    #3 jjjjhorton, Aug 5, 2015
    Last edited: Aug 5, 2015
  4. Goosah

    Goosah
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    Global Moderator
    BeamNG Team

    Joined:
    Aug 30, 2013
    Messages:
    790
    In the side bar you have to place the cursor where you want the triangles to be added, then add the triangles. Triangles have to be added into a triangles section in the jbeam file.
     
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