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Constant crashing

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by jfcmsb, Aug 8, 2015.

  1. jfcmsb

    jfcmsb
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    Jun 7, 2015
    Messages:
    13
    As of the update today to version 0.4.1.1, my game always crashes when I try to load into a terrain, no matter which one. I never had this problem prior to this.
     
  2. xDecapitator

    xDecapitator
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    Aug 4, 2013
    Messages:
    69
    I'm having the same issue
     
  3. Dummiesman

    Dummiesman
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    Sep 17, 2013
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    4,696
    Could you post your PC specs as well as your log file (log file is located in Documents\BeamNG.drive)?

    Any additional details on the error? is it a CTD, or is there a message associated with it? If there's a message please also post it.
     
  4. jfcmsb

    jfcmsb
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    CPU: FX-6120
    GPU: HD7870
    RAM: 8GB
    OS: Windows 8.1
    here's a link to the information as per the error report window that opened after the game crashed
    https://www.mediafire.com/?aa6jb75quhjvuys
    The only message that appears is one that says "BeamNG.Drive has stopped working".
     
  5. crashmaster

    crashmaster
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    Since theres a post about a problem i would want to say something about the new version too. Making more threads will just be annoying. For some reason now, i will get extreme lag spike. i get 60 fps and it suddenly drops to 10 and lower. i know its not my computer and even if my settings are at its lowest it will still lag like hell. is there a reason for this?
    For some dumb reason it only does it sometimes. i restarted beamng a few times and it didnt do it. is there some way to explain why it does that? or just a small thing like the game acting dumb once in a while?
     
    #5 crashmaster, Aug 8, 2015
    Last edited: Aug 8, 2015
  6. jfcmsb

    jfcmsb
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    Interestingly, it does not crash on my other (extremely outdated: Athlon 64 X2, DDR2, Radeon 3450) computer.

    - - - Updated - - -

    I updated my graphics drivers to see if it would fix it, and the problem still persists.
     
  7. xDecapitator

    xDecapitator
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    Aug 4, 2013
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    69
    Here is my log file:
    68.23637|D|TS|*** Control Object Changed
    68.23642|D|NetStringEvent::process|Mapping string: Bob to index: 11
    68.46705|D|Material::_mapMaterial|[Material::mapMaterial] - Cannot map unnamed Material - scripts/client/serverConnection.cs
    68.49725|D|libbeamng.lua.V.drivetrain.init|clutchTorque not set. Set clutchTorque = 406.153438208
    68.50506|D|DirectInputManager::setupForceFeedback|*** Couldn't find Force Feedback device: wheel0 - FF disabled
    68.50509|D|DirectInputManager::setupForceFeedback|*** Couldn't find Force Feedback device: wheel0 - FF disabled
    69.03101|E|Crashreport|*** Trying to get Lua callstack
    69.03106|E|T3D|*** FATAL LUA ERROR: [string "line"]:1: Lua C++ CrashRpt stacktrace
    Stack Traceback
    ===============
    (2) global C function 'error'
    (3) main chunk of [string "line"] at line 1


    69.03107|E|T3D|*** while executing this line: error('Lua C++ CrashRpt stacktrace')
    69.03108|E|T3D|*** in chunk: line


    My game is also still crashing after the 0.4.1.2 update
     
    #7 xDecapitator, Aug 9, 2015
    Last edited: Aug 9, 2015
  8. jfcmsb

    jfcmsb
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    Messages:
    13
    Has anyone found a fix for this yet?

    - - - Updated - - -

    The crashing is still happening as of 0.4.1.2.
     
  9. HeilStalin

    HeilStalin
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    Joined:
    Dec 29, 2013
    Messages:
    7
    Crashing for me as well, 4.3.0.1413. I crash as soon as the game is launched.
     
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