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Is there some kind of current issue with the power of all cars?

Discussion in 'General Discussion' started by Locklear308, Sep 1, 2015.

  1. Locklear308

    Locklear308
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    Not sure if...my question makes sense or not... Basically, any car I drive (stock or custom) just has extremely low power...yet still can reach it's stop speed? Like... the Covette cannot actually drive unless I rev to max in Neutral and then shift to 1st. If I try to start in 1st, even in Arcade automatic (which I hate using), it just stalls. I'm confused. Maybe I'm an idiot and there is some new feature I don't understand?

    Can anyone shed some light on this? The blondie for another example, barely is able to limp to speed. While she reaches her top speed (Pretty sure it is top speed) she takes absolutely forever and doesn't even burn out like she used to. I remember the blondie, having no traction control and what not, being the burn out machine if not driven carefully. But now? Hell she barely burns out if I forcefully do so in manual.

    Another smaller issue, if you turn, AT ALL, even like 15 degrees, the one of the tires (but never both) loses traction and the car instantly max revs. That...is also strange to me, but again maybe there is some new feature I am too dumb to understand... lol

    Is this something everyone is dealing with? Or...am I and/or my game being dumb?
     
  2. SixSixSevenSeven

    SixSixSevenSeven
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    Something wrong on your end mate.

    And its bolide not blondie.
     
  3. Locklear308

    Locklear308
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    Ah ha! I felt like...something was wrong... haha. Pardon me on the bolide, when I first played the game I read it as "Blondie"... So I kind of learned it wrong and thus I forget to correct myself at times :/
    Anyway, I guess I will try to trash the game install and re-download it.
     
  4. Dummiesman

    Dummiesman
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    Sounds like your controls are being interfered with. Do you have a controller or steering wheel plugged in that's on the floor with buttons always pressed or something?
     
  5. SuperNoob05

    SuperNoob05
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    Have you accidentally set the gravity higher?
     
  6. Locklear308

    Locklear308
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    I used a PS3 controller, and always have. It never gave me issues before, and this issues I am having work with or without the controller plugged in :0

    I don't...think so... But that is a good one. Does it save or something? I just deleted the game and she is downloading now. So I will report my findings soon.
     
  7. Dummiesman

    Dummiesman
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    Gravity doesn't save, no.

    Before you start the game after installing, delete the settings folder in Documents\BeamNG.drive. It will clear any controller mappings etc, and hopefully remapping it should fix it.
     
  8. SuperNoob05

    SuperNoob05
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    If it's still there after you've re-downloaded the game then delete everything (except for the mods) in /documents/BeamNG.Drive .
    Should fix it.
     
  9. Locklear308

    Locklear308
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    I trashed it all, my mods too... I'm sure some of them must of been old anyway. So...time to start fresh!! :D

    Download is almost done ^^

    - - - Updated - - -

    Deleted everything related to the game. Problem still persists... I am...confused.
     
  10. | ..| Gonzo

    | ..| Gonzo
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    All of these "effects" have not gone away. response to these claims, it look G Force, or are you trying to go too fast or you overestimate your speed. but I do not agree with "in fact everything is very realistic". I believe that in this game there are serious mistakes in physics. differntsial to work incorrectly. Physics tire wrong.
    used google translate...

    - - - Updated - - -

    cool game if viewed as a simulation of destruction of machines, but not as a racing simulator.
     
  11. Locklear308

    Locklear308
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    Well..I don't know about all that, lol. I mean I do agree the game has a few... strange "realistic" things. But the problem I am having I am pretty sure is a bug.
     
  12. | ..| Gonzo

    | ..| Gonzo
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    All of these "effects" have not gone away. But for every my doubt about these "effects", I keep getting: 'look at your G-meter - it`s super-realistic! And you don`t know shit in physics!!' Even though, I`ve driven a dozen of real cars, reaching their top speeds on countryroads. So, it is unrealistic, especially in a part with the tire physics. Also differential isn`t working as it should, like, at all.
    It`s a cool game to demolish a car, but tends to be an aweful driving simulator.
    IMHO



    translate by my friend
     
  13. SixSixSevenSeven

    SixSixSevenSeven
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    The numbers prove it...



    Besides, that is a completely unrelated issue.
     
  14. Locklear308

    Locklear308
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    Yeah I am not sure what he is talking about...I mean I do agree that the game has some... strange "realistic" ideas. But that isn't the point of this thread.
     
  15. | ..| Gonzo

    | ..| Gonzo
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    Numbers are only able to prove something when the inputs are correct. But game doesn`t seem to have those correct, and thus those numbers don`t really matter.
     
  16. SuperNoob05

    SuperNoob05
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    M8, if you think the driving physics are just bad then you either never drove a real car or you've played to much NFS.
     
  17. clayton8or

    clayton8or
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    I agree the physics are realistic, but the driving mechanics are not, I have a g27 and the ffb on this game is absolutely no resistance on it so it feels like im driving in space, if I set the ffb any higher than that it throws the wheel all around in weird unrealistic directions whenever I hit a single pebble.

    Look at games like rfactor, race07, iracing, and even project cars... yes the entire focus of those games is driving mechanics and physics but the ffb is a lot more realistic on a wheel and disabling it makes almost every car uncontrollable and disappointing to drive.

    Even the keyboard driving is bad, the way they had it before was fine, but now you cannot correct from any mistakes, the turning is so damn slow its like grandparents driving simulator.

    Anyways I think adding correct ffb for wheels would make it so much more realistic feeling and enjoyable to drive in this game. if anyone has any magical settings for ffb that you know of, please tell me.. I couldn't figure it out.
     
  18. Dummiesman

    Dummiesman
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    Please, make a separate topic if you must discuss another subject.

    @op, Do you notice anything odd while viewing the controls menu in realtime? (Open controls and see if inputs are changing without your input)
     
  19. Goosah

    Goosah
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    BeamNG Team

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    As for the lack of power off the line, the automatics do not have a stall limit rpm on the torque converter, and automatic clutch doesn't "ride" the clutch really. I have used multiple methods to confirm that the cars do make decent power, but I agree the launches can be strange. For now its best to control the gear shifts and clutch manually for a fast launch. Also keep in mind that the Sunburst has traction control on all trims except Race and Rally.

    Clayton8or, the FFB works fine in my opinion, and I drive BeamNG as well as other simulators with my G27. On a G27 I believe the direction has to be set to inverted, and damping should be fairly high on the slider. For example I run 400-600,10,200,200, and for smooth tracks tend to reduce damping to 100-150. I prefer to mostly feel the aligning torque from the wheels without a lot of bumps fed through, but others seem to like the bumps more and choose lower damping. Keep in mind G27s have a bit of a FFB deadzone in the center in all games, no way around it AFAIK.

    As for the handling, we are aware it doesn't feel quite right, but the problems are actually fairly subtle and not something so simple as "not enough friction". I wrote a few blogs about tire development, maybe those will help you narrow down what you feel is right or wrong. There a ton of other things that can interfere though. Sense of speed is never good when driving from 3rd person view, we don't have proper sound yet (which will give better clues on what the tires are doing), and some people are judging the handling while running low FPS. On top of that, the cars are not perfectly tuned race cars, and the roads are, with the exception of HR, not race tracks. You'd be amazed at how awful a big full size pickup or van behaves when driven hard. The nature of the game tends to bring out the good, the bad, and the unknown behaviors that are present in real cars.

    I'm working full-time to improve tires and vehicle suspensions now by applying engineering principles, not just opinion and feel, which goes to show you that we find the handling very important. We are committed to expanding the quality of simulation on all fronts, not just crashing. I don't post much because my work is not very visual, but there are definitely more improvements around the corner. As the tires get better, the steering won't seem so slow, and FFB will feel better too.
     
    #19 Goosah, Sep 2, 2015
    Last edited: Sep 2, 2015
  20. firestarspelt

    firestarspelt
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    the max speed on t series first gears around 10 mph and when i lock the right tires and let the left tires spin the left still go 10 mph shouldnt they go 20 because of how diffs work
     
    #20 firestarspelt, Sep 2, 2015
    Last edited by a moderator: Oct 21, 2015
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