The install isn't working for me, I've placed the sounds where they need to be in the steam section as well as the mods section in documents. and I edited the jbeam for the 200bx engine, its not seeming to affect it though.
I really like the mod, the sounds are really well done and the simulation is accurate. Two things that need to be fixed: - It spams the lua console, hurting framerate - Car doesn't move at low RPMs unless you redline it and drop the clutch - seems to be affected by differential choice. Welded ones have no problems but open and LSD get bogged down.
Installing this in "documents" won't work. Oops, I forgot to remove some debug code. Also, isn't that caused by a high value of the clutchTorque?
Yes, but the stock engines have no issue moving with the same clutch torque. It isn't an issue when using the welded diff, but other kinds bog down, no matter how much power or how much boost the engine runs. Decreasing clutch torque helps a little but the clutch is constantly slipping, so the engine redlines and acceleration is slow. Would you like a video?
What you said before, and what you said now is totally different. Increase the clutchTorque's value and it will work.
This is impressively awesome, and it definitely needs to be added to the base game. Although the clutch torque can be tricky, after a bit of tweaking this is awesome
No, that's not the solution. For my example, I'm using your turbo curve on the sport tuning for the Covet. Using the default clutchtorque, the clutch slips in every gear, I can put it in 6th and it just redlines while slowly accelerating. If I increase the clutchtorque, say from 250 to 350, the car can no longer move unless I rev it and drop the clutch. Too high, right? However, the clutch is still slipping, albeit less, but it still redlines in all gears. So I simultaneously need more clutchtorque (so that it won't redline in every gear) and less clutchtoque (so that it can move at low RPM). That's my dilemma.
So less boost? awwwww I avoided using the default torque curve from the turbo tuning because it already "has" a turbo, and I realized it would make crazy power from another turbo, so I used the sport tuning. Should I instead use torque curve from the turbo engine to add your turbo to? Or do I just need less boost?
Imo, you should remove the fake-turbo from the torquecurve, or even remove the torquecurve section completly. Also, what do you mean by less boost?
Boost is the term for the pressure above atmospheric the turbo generates, generally in psi. In the car world we say "35 pounds of boost". I was saying that perhaps it's just too much power to begin with, and that an option is to have less boost. Anyway that's what I did, but I'll do some more experimenting. Thanks for the help
If i'm the one who coded this, I don't think that I really need someone to explain me what "boost" nor "PSI" means. I understood what you mean now, you said less boost as a solution.
You can make the differential ratio or 1st gear a longer gear , or make the wheel nodes heavier. It will help the car deal with overly high clutchtorque. What happens when you put too much clutchtorque is that the wheel torque gets too high for the physics to apply without some instability happening. Longer gears lowers the wheel torque. It's probably a good idea for a car with higher hp anyways
That's what I ended up doing, and after some experimenting I got it all working just like the default fake turbo. Thanks for everyone's help. @MaXiMuM You're right, I don't really know why I explained it. I wasn't really thinking
Really? He means that it should be official content and ingame by default. He even said it works great at the top of the post you quoted.