I was fishing through the code on the tech demo and i found this O.O: // Auto-load on the 360 if( $platform $= "xenon" ) { %mission = "levels/Empty Terrain.mis"; echo("Xbox360 Autoloading level: '" @ %mission @ "'"); if ($pref::HostMultiPlayer) %serverType = "MultiPlayer"; else %serverType = "SinglePlayer"; createAndConnectToLocalServer( %serverType, %mission ); } } - - - Updated - - - Here is more // Default to a new logfile each session. if( !$logModeSpecified ) { if( $platform !$= "xbox" && $platform !$= "xenon" ) setLogMode(6); }
Torque3D is an engine that runs on Xbox I guess, as this code was probably written by the Torque3d developers, not the devs of BeamNG. The developers of BeamNG aren't planning to bring this to console, they have stated that before...