Released Test Terrain 1.0

Discussion in 'Terrains, Levels, Maps' started by DevKryton, Aug 7, 2013.

  1. DevKryton

    DevKryton
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    Started working on something I always wanted to do in ror but never could, a huge off-road/mx/destruction park map. I plan to realease it in 2-3months, also to do Test Terrian 2.0 and 3.0.
    Thanks to the Dev Team for the original grid map on wich this is based and to LJFHutch for his amazing and inspirational terrains :)

    Released because I want to start over - I have made a lot of mistakes as it's my first map and I want to start on a clean new enviroment.

    Download: https://mega.co.nz/#!DJA1UILD!CoIjbk...82x25zBicbgW9Q (52.0 MB)
    (Atm it replaces your "Gridmap" as I didn't find any way to change the name without fucking everything up :/)

    Know Bugs: Race_Footbridge_01 has a missing texutre on some pcs.

    Video:
     
    #1 DevKryton, Aug 7, 2013
    Last edited by a moderator: Oct 21, 2015
  2. TheFastRacer

    TheFastRacer
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    Re: [WIP] Test Terrain 1.0

    That looks awesome! Keep up the good work :)
     
    • Agree Agree x 1
  3. roy99669

    roy99669
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    Re: [WIP] Test Terrain 1.0

    Looks really great! Keep the good work up.
     
  4. pf12351

    pf12351
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    Re: [WIP] Test Terrain 1.0

    Looks awesome xD. Keep up the good work.
     
  5. Josh

    Josh
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    Re: [WIP] Test Terrain 1.0

    Looks like one awesome map
     
  6. Olaf16

    Olaf16
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    Re: [WIP] Test Terrain 1.0

    looks great. How about you release earlier Betas for testing? :D
     
  7. DevKryton

    DevKryton
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    Re: [WIP] Test Terrain 1.0


    Thanks, Yes I will do a group for beta testers but only people I really trust will be in there :)
    But first I need to change a lot of changes :)
     
    #7 DevKryton, Aug 7, 2013
    Last edited: Aug 7, 2013
  8. Jon

    Jon
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    Re: [WIP] Test Terrain 1.0

    looks nice so far, far better than what i have been able to make. I got to ask, does anyone know how to fix rendering problems with terrains which have been modified height on and when you drive on it it stops rendering and you drive on plane nothing! Tricky to explain :confused:
     
  9. Wierzbak

    Wierzbak
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    Re: [WIP] Test Terrain 1.0

    I see here some good, offroad stuff, I'm totally in it ;)
     
  10. DevKryton

    DevKryton
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    Re: [WIP] Test Terrain 1.0

    Thanks everyone for the positive feedback :)
     
    #10 DevKryton, Aug 7, 2013
    Last edited: Aug 7, 2013
  11. John Rambo

    John Rambo
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    Re: [WIP] Test Terrain 1.0

    Looks like the perfect map for me. Can't wait to play it!
     
  12. Deewad

    Deewad
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    Re: [WIP] Test Terrain 1.0

    May have to change your material.cs files or make sure that model is in your art folder
     
  13. DevKryton

    DevKryton
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    Re: [WIP] Test Terrain 1.0

    Problem already solved but thanks :)
     
  14. Tha Smit

    Tha Smit
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    Re: [WIP] Test Terrain 1.0

    ugh, I WANNA PLAY EEET! :(
     
  15. DevKryton

    DevKryton
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    Re: [WIP] Test Terrain 1.0

    :)



    Btw if someone knows how to fix the texture bug you can see at the end on the video, feel free to help me :)
     
    #15 DevKryton, Aug 7, 2013
    Last edited by a moderator: Oct 21, 2015
  16. Kimmykix

    Kimmykix
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    Re: [WIP] Test Terrain 1.0

    2-3 months?? why such a huge timeframe? I'm going to have my allegany map completed probably within the month, and I've been releasing betas every day! Oh well, the map does look great though! I was thinking of making a large dirt track terrain myself :)
     
  17. Kilo_Delta

    Kilo_Delta
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    Re: [WIP] Test Terrain 1.0

    Looking really good, kinda reminds me of Motorstorm :)

    Are you planning on keeping the grid texture for the start ramp? Using the wood texture from the jump would probably look pretty cool. :p
     
  18. DevKryton

    DevKryton
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    Re: [WIP] Test Terrain 1.0

    I am away on holiday so I will have max. 20-30mins to work on every day and the map is still quite empty. Also I am kind of a perfectionist and every track most be detailed realistic smooth and perfect in my eyes :)

    - - - Updated - - -

    No, I plan using concrete texture but as I am quite new to modding I couldn't figure out yet how to change it. :)
    @Never mind, I found out after searching a little bit, looks quite good but stills needs some tweeking :D
     
    #18 DevKryton, Aug 7, 2013
    Last edited: Aug 7, 2013
  19. Kimmykix

    Kimmykix
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    Re: [WIP] Test Terrain 1.0

    Ahh ok, that makes sense. And I know what you mean about smoothing... too bad the terrain smoother in Torque sucks, it's more of a terrain leveler. it's great for leveling paths, but it is terrible at actually smoothing the terrain.
     
  20. Jon

    Jon
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    Re: [WIP] Test Terrain 1.0

    You are using the wrong tool then, there is one where slopes won't be leveled down you know.
     
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