Figured i'd throw this on here for you guys to play with. You install it the old fashion way. Meaning drag files from the zip to the hatch.zip and save After dropping files into game load up beamng and spawn the covet Go into part manager CTRL+W Select drag.pc Enjoy This is mostly a JBeam mod so nothing special. I will eventually have a front body kit for the car and do all of the fancy mesh work to give it the new motor etc. Right now its just a fun jbeam mod. With just 640hp it is nearly as fast as the moonhawk drag car. Just cant launch as well because fwd... Anyways set it to manual with clutch and launch full redline. Didnt do anything to the slicks other than dropping the psi down to 13psi from 15psi. So no cheating anywhere, just alot of adjustments here and there to make it hook up good. Still needs work, this is my little toy project.
Wow, this is quite the fun mod If you'd like, I can make it show up in the vehicle selector with a preview picture. EDIT: Weirdly, after restarting my game, the "drag.pc" isn't loading the drag config. It just sticks to whatever config you have applied. EDIT 2: The dogbox transmission doesn't seem to work properly after the restart, either...
Alright, here you go: https://mega.nz/#!dEtHGRBI!olVSY_sF7X1qAIuJ5Dy-9Fp0f0D2XFu7npTJtzaIyaI (click the "Download through your browser" button at the bottom) See my first post for a few problems I'm having with the mod at the moment.
Cool thanks! I'll look into it more tomorrow never had it do that to me. I love how when you hit second gear you can feel it starting to hook up and a pulls so hard. It's hard to get a good run between it and the moonhawk but second gear is where this covet will pull on the moonhawk if you run them at like a 60 roll. Moonhawk definitely has the launch advantage though
Please no. We will surely get 'Why my Covet is not working properly' threads at the next update for sure. Check the link above me and adjust your mod.
and before you say it wont work, name the zip hatch instead of something like drag hatch, so that it can use the files from hatch
Yeah I was planning on setting it up like that. First release was just to pass it out for testing. I appreciate the link I'll definitely have it set up correctly in a later update. I just smashed it together the only way I was familiar with just to post it. Anyone using this mod I would hope is familiar with the way it works. Anyways I'll fix it at a later time thanks.