We have the parking brake and I noticed it has the same effect of using a handbrake, allowing some cool drifts, so I would like to see if this could be used when the button is pressed down.
C:\Users\<USERNAME>\AppData\Local\BeamNG\BeamNG-DRIVE-0.3\scripts\client\inputmaps\keyboard.imputmap.cs -> Open in notepad then CTRL+F "parkingbrake" without quotes create a gap under the existing parkingbrake control with ENTER, then paste this in, again without quotes. "moveMap.bind(keyboard, space, parkingbrake);" to bind parkingbrake to space a la GTA/Saint's Row. The end result should look something like this: Code: ... moveMap.bindCmd(keyboard, j, "beamNGTogglePhysics();", ""); moveMap.bind(keyboard, p, parkingbrake_toggle); moveMap.bind(keyboard, space, parkingbrake); moveMap.bindCmd(keyboard, "ctrl r", "beamNGReloadCurrentVehicle();", ""); ... Alternatively download the attached inputmap and replace the existing one.
How about for the Xbox controller considering I use a PS3 controller with the Xbox setting for legacy reasons? I looked into the directory and I'm finding many input maps for different devices with large strings of letters and numbers. I want to have the parking brake toggle for the Back (Select) button and the 'handbrake' for the Left Bumper.
I like a toggled parking brake and would also like a non-toggled one. The only solution I can come up with is that it only toggles when the button has been held in for X seconds OR if you double-tap the parking brake button.