Cancelled [5.1.1 alpha] More Features Mod - Old Thread

Discussion in 'Mods and Skins' started by StinchinStein, Jan 2, 2015.

  1. StinchinStein

    StinchinStein
    Expand Collapse

    Joined:
    Jul 16, 2014
    Messages:
    754
    Re: [4.14] More Features Mod (Fixed Sounds, 0.4.1.0)

    They are in the speedo and tacho apps...

    The old ones BEFORE the race update.
     
  2. yeticub

    yeticub
    Expand Collapse

    Joined:
    Aug 5, 2015
    Messages:
    111
    Re: [4.14] More Features Mod (Fixed Sounds, 0.4.1.0)

    cant wait for when oil temp mod is added to mfm
     
  3. rowanwalker36

    rowanwalker36
    Expand Collapse

    Joined:
    Sep 9, 2015
    Messages:
    55
    Re: [4.14] More Features Mod (Fixed Sounds, 0.4.1.0)

    I hope to see a feature where the car's engine will start smoking heavily after a hard crash (at like 50-60 MPH)
    9202659-Man-looking-at-a-smoking-engine-in-his-car--Stock-Photo-breakdown.jpg
     
  4. stewy121

    stewy121
    Expand Collapse

    Joined:
    Dec 7, 2013
    Messages:
    22
    Re: [4.14] More Features Mod (Fixed Sounds, 0.4.1.0)

    Is there a way to remove the horn but not every thing else. Sorry for the bump I need this fixed.
     
  5. yeticub

    yeticub
    Expand Collapse

    Joined:
    Aug 5, 2015
    Messages:
    111
    Re: [4.14] More Features Mod (Fixed Sounds, 0.4.1.0)

    WHY DID YOU BUT IT FOR OLD AND UNSPORTED THIS WAS AWESOME
     
  6. StinchinStein

    StinchinStein
    Expand Collapse

    Joined:
    Jul 16, 2014
    Messages:
    754
    Re: [4.14] More Features Mod (Fixed Sounds, 0.4.1.0)

    Just because it's old & unsupported doesn't mean I won't update it :p
    I will, just not now. Maybe later.

    - - - Updated - - -

    UPDATE!

    More Features Mod 5.0 for BeamNG.drive 0.4.2.0!
    + All Previous Features Updated To 5.0!
    + Added Blinker Sounds!

    Extract the .ZIP into your Documents/mods folder

    Leave A Reply If You See A Missing Feature!

    Download Will Be/Is In OP & This Post

    5.1 could include more vehicle engine sounds :D !? (Maybe, its a good chance it won't because of conflict with other mods that will include them eventually, also because I can't make sounds... but I might give it a shot ;))
     

    Attached Files:

  7. yeticub

    yeticub
    Expand Collapse

    Joined:
    Aug 5, 2015
    Messages:
    111
    Re: [5.0 alpha] More Features Mod For BeamNG.drive 0.4.2.0!

    does it overheat yet I reallywant to see it overheat XD

    - - - Updated - - -

    its the same I would LOVE to see engine overheat
     
  8. nick088

    nick088
    Expand Collapse

    Joined:
    Apr 1, 2014
    Messages:
    42
    Re: [5.0 alpha] More Features Mod For BeamNG.drive 0.4.2.0!

    Is there a way to have the engine on when the car spawns cause it keeps stalling out even with the Auto transmission and sometimes the engine won't start at all. Other than that great mod!
     
  9. StinchinStein

    StinchinStein
    Expand Collapse

    Joined:
    Jul 16, 2014
    Messages:
    754
    Re: [5.0 alpha] More Features Mod For BeamNG.drive 0.4.2.0!

    Yeah it's possible, I'll probably do that for 5.1.

    It's a bug, I forgot to copy stuff over from 4.14
     
  10. nick088

    nick088
    Expand Collapse

    Joined:
    Apr 1, 2014
    Messages:
    42
    Re: [5.0 alpha] More Features Mod For BeamNG.drive 0.4.2.0!

    Great, thanks for the quick reply
     
  11. StinchinStein

    StinchinStein
    Expand Collapse

    Joined:
    Jul 16, 2014
    Messages:
    754
    Re: [5.0.1 alpha] Hotfix - More Features Mod For BeamNG.drive 0.4.2.0!

    UPDATED TO 5.0.1:
    + Engine is turned on by default when (re)spawned
    + Engine flood timer resets when (re)spawned

    Download in OP

    5.1 UPCOMING:
    + Engine will actually flood (noticed it didn't when released 5.0.1)
    + Hybrid Engine Toggle? (Was in an earlier version, not sure what happened to it...)
     
    #251 StinchinStein, Sep 21, 2015
    Last edited: Sep 24, 2015
  12. Яeverse Bass

    Яeverse Bass
    Expand Collapse

    Joined:
    Oct 31, 2014
    Messages:
    181
    Re: [5.0.1 alpha] Hotfix - More Features Mod For BeamNG.drive 0.4.2.0!

    I tried the oil temp mod, and you can overheat driving at regular highway speeds in less than 5min. Which is less than 4k RPM in last gear.

    I'll try the MFM next.
     
  13. nismo_400r

    nismo_400r
    Expand Collapse

    Joined:
    Jun 25, 2015
    Messages:
    3
    Re: [5.0.1 alpha] Hotfix - More Features Mod For BeamNG.drive 0.4.2.0!

    can someone please tell me how to use cruise control, have been trying for hours and cant find it
     
  14. StinchinStein

    StinchinStein
    Expand Collapse

    Joined:
    Jul 16, 2014
    Messages:
    754
    Re: [5.0.1 alpha] Hotfix - More Features Mod For BeamNG.drive 0.4.2.0!

    You need to have the old speedometer and tachometer apps on the screen with the ExtraButtons app.

    The cruise control should be on the speedometer app.
     
  15. nismo_400r

    nismo_400r
    Expand Collapse

    Joined:
    Jun 25, 2015
    Messages:
    3
    Re: [5.0.1 alpha] Hotfix - More Features Mod For BeamNG.drive 0.4.2.0!

    Thanks for the quick reply. Could you tell me how to do this as I only installed this yesterday and do not know what you mean by old Speedo
     
  16. StinchinStein

    StinchinStein
    Expand Collapse

    Joined:
    Jul 16, 2014
    Messages:
    754
    Re: [5.0.1 alpha] Hotfix - More Features Mod For BeamNG.drive 0.4.2.0!

    Major Update!

    Extract to Documents/BeamNG.drive/mods

    More Features Mod 5.1:
    + Added MFM Config File! (Located In Documents/BeamNG.drive/mods/lua/vehicle/MFM.lua)
    + Added Rev Limiter? (I'm not sure how they work exactly, but I tried lol)
    + Cruise Control Key ("T")

    ~ Engine Floods Again :D
    ~ Engine doesn't stall so much anymore.

    - Removed Old Speedo & Tacho Modifications
    - Removed Engine Temp (Temporary)
    - Removed Auto Blinkers


    Download In OP & This Post.

    Will Update this post about the MFM Config File Soon.
     

    Attached Files:

  17. AMDFreak2006

    AMDFreak2006
    Expand Collapse

    Joined:
    Aug 11, 2013
    Messages:
    110
    Re: [5.0.1 alpha] Hotfix - More Features Mod For BeamNG.drive 0.4.2.0!

    At first: Thanks for the great work!

    I have two questions:

    1.) How was enabling the cruise control done before this new update (T key), I never found an app for activating it??

    2.) Why did you remove the Auto Blinkers? I liked them :)
     
  18. StinchinStein

    StinchinStein
    Expand Collapse

    Joined:
    Jul 16, 2014
    Messages:
    754
    Re: [5.0.1 alpha] Hotfix - More Features Mod For BeamNG.drive 0.4.2.0!

    1) It was in the old Speedometer app that was used before the Race Update.

    2) Because they were buggy, I'll re add them once I figure out how to make them non-buggy.

    - - - Updated - - -

    Minor Update 5.1.1:
    + Cruise Control Improvements (You can accelerate to speed up the cruise speed and brake to disable it now!)

    Downloads will be in the Original Post from here on out. Getting tired of posting in two areas, and I don't want to take up too much space on their web server :p

    Also, for those who didn't know, "OP" is Original Post.
     
  19. 45andy123

    45andy123
    Expand Collapse

    Joined:
    Sep 3, 2013
    Messages:
    4
    Download button not working:(
     
  20. StinchinStein

    StinchinStein
    Expand Collapse

    Joined:
    Jul 16, 2014
    Messages:
    754
    Thanks.

    Fixed the download button.
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice