WIP Beta released Trynelgren 3.1

A midsize map with grass and trees

  1. Aboroath

    Aboroath
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    Re: Trynelgren

    I remember eagerly waiting for Shorty's Pass as it was (and still is to me), the spiritual successor to Black Hills.
    Good to hear you plan on revisiting it.:cool:
     
  2. FS16

    FS16
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    Re: Trynelgren

    Wow. Didn't see this coming
     
  3. gabester

    gabester
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    Vehicle Director
    BeamNG Team

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    Re: Trynelgren

    This map is awesome for car chases :D
     
  4. DoullPepper

    DoullPepper
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    Re: Trynelgren

    I have seen some screens of the groundcover, I'm happy to see the good result of it! I have a question, do you modify the ambiante colors of textures manually for it correspond to the terrain material color or have you a trick?:p It will be epic to have an option or a code in torque for the grass colors correspond to the diffuse terrain material color! Do you know what I mean?!:D
     
  5. Ouerbacker

    Ouerbacker
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    Re: Trynelgren

    I manually modified the colors in Gimp.


    A system like this would be great.


    I'm pretty sure that no one saw this map coming.

    Thanks- I can't say that I expected for a dev to comment on this map.
     
    #25 Ouerbacker, Sep 27, 2015
    Last edited: Sep 27, 2015
  6. synsol

    synsol
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    Re: Trynelgren v1.5

    Great map , thank you for the update 1.5 / 2.0 :)
     

    Attached Files:

    • screenshot_00045.jpg
  7. Spartacus

    Spartacus
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    Re: Trynelgren v1.5

    Great map! If you impress the devs you're in the right track. Keep it up. :)
     
  8. Яeverse Bass

    Яeverse Bass
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    Re: Trynelgren

    Chase AI confirmed.
     
  9. BreadForMen

    BreadForMen
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    Re: Trynelgren v1.5

    Please don't put 50,000 rocks in like other maps.

    On the other hand, I loving the vegetation. Gives a nice feel/look to the map.
     
    #29 BreadForMen, Sep 27, 2015
    Last edited: Sep 27, 2015
  10. pugonxbox

    pugonxbox
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    Re: Trynelgren v1.5

    map looks good, I hope my pc doesn't run out of ram again lol :rolleyes:
     
  11. DirtGamer301

    DirtGamer301
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    Re: Trynelgren v1.5

    Everything works, but I don't have any rocks.
    screenshot_00228.jpg

    It's no big deal for me but if you know how to fix it it'd be great :D

    Beside that, still an awesome map for car chases, also due to the fact that it's by far not as FPS intensive as the official maps :D
     
  12. Ouerbacker

    Ouerbacker
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    Re: Trynelgren v1.5

    That's an interesting problem. I really can't think of a reason for why it isn't loading the forest file. - Did you place the zip under documents/mods? Also, are you running the most recent version of Beamng? I'm pretty sure that the forest files were reworked in one of the recent updates.

    __________________________
    also, random pic
    BeamNG 2015-10-04 00-31-17-21.jpg
    I'll try to get another update together by next week.
     
  13. DirtGamer301

    DirtGamer301
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    Re: Trynelgren v1.5

    I extracted it to mods/levels as otherwise the terrain wouldn't appear ingame and use the DX9 version of the game, maybe that causes the problems. I should probably mention that I get similar problems on other maps, too.
     
  14. Atomix

    Atomix
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    Re: Trynelgren v1.5

    Come think of it, yeah, I don't get the rocks either, but hey, i didn't even notice up til now, that is how awesome the map is.

    screenshot_00210.jpg

    i do too run a dx9 version of the game.
     
  15. Ouerbacker

    Ouerbacker
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    Re: Trynelgren v1.5

    I bet the problem has to do with the new forest files not being compatible with the dx9 version.
    forest.jpg
    Now, I wonder if there is a way to convert the new forest file into the old format.
     
  16. VeyronEB

    VeyronEB
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    Re: Trynelgren v1.5

    Probably the only way would be to save it via the old version, however that will likely not load the new forest file.

    Also great map, a whole load of fun to drive and chase cars around :D
     
  17. DirtGamer301

    DirtGamer301
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    Re: Trynelgren v1.5

    Nothing that important, I just wanted to point it out in case there's some people experiencing this bug in the newer versions and you know hwo to fix it.
    And I think it's better to have the map compatible with the new and future versions instead of old and outdated ones ;)
     
  18. zedx1981

    zedx1981
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    Re: Trynelgren v1.5

    One of my favourite levels, it seems ideally suited for blasting around in the SBR4. Someone needs to create a scenario for 1/2/3 laps round, I tried but no idea what I'm doing lol
     
  19. Ouerbacker

    Ouerbacker
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    Re: Trynelgren v1.5

    I'm glad that you like it. This map should get some scenarios similar to what you have mentioned pretty soon.
     
  20. synsol

    synsol
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    QA Lead
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