Re: Trynelgren I remember eagerly waiting for Shorty's Pass as it was (and still is to me), the spiritual successor to Black Hills. Good to hear you plan on revisiting it.
Re: Trynelgren I have seen some screens of the groundcover, I'm happy to see the good result of it! I have a question, do you modify the ambiante colors of textures manually for it correspond to the terrain material color or have you a trick? It will be epic to have an option or a code in torque for the grass colors correspond to the diffuse terrain material color! Do you know what I mean?!
Re: Trynelgren I manually modified the colors in Gimp. A system like this would be great. I'm pretty sure that no one saw this map coming. Thanks- I can't say that I expected for a dev to comment on this map.
Re: Trynelgren v1.5 Please don't put 50,000 rocks in like other maps. On the other hand, I loving the vegetation. Gives a nice feel/look to the map.
Re: Trynelgren v1.5 Everything works, but I don't have any rocks. It's no big deal for me but if you know how to fix it it'd be great Beside that, still an awesome map for car chases, also due to the fact that it's by far not as FPS intensive as the official maps
Re: Trynelgren v1.5 That's an interesting problem. I really can't think of a reason for why it isn't loading the forest file. - Did you place the zip under documents/mods? Also, are you running the most recent version of Beamng? I'm pretty sure that the forest files were reworked in one of the recent updates. __________________________ also, random pic I'll try to get another update together by next week.
Re: Trynelgren v1.5 I extracted it to mods/levels as otherwise the terrain wouldn't appear ingame and use the DX9 version of the game, maybe that causes the problems. I should probably mention that I get similar problems on other maps, too.
Re: Trynelgren v1.5 Come think of it, yeah, I don't get the rocks either, but hey, i didn't even notice up til now, that is how awesome the map is. i do too run a dx9 version of the game.
Re: Trynelgren v1.5 I bet the problem has to do with the new forest files not being compatible with the dx9 version. Now, I wonder if there is a way to convert the new forest file into the old format.
Re: Trynelgren v1.5 Probably the only way would be to save it via the old version, however that will likely not load the new forest file. Also great map, a whole load of fun to drive and chase cars around
Re: Trynelgren v1.5 Nothing that important, I just wanted to point it out in case there's some people experiencing this bug in the newer versions and you know hwo to fix it. And I think it's better to have the map compatible with the new and future versions instead of old and outdated ones
Re: Trynelgren v1.5 One of my favourite levels, it seems ideally suited for blasting around in the SBR4. Someone needs to create a scenario for 1/2/3 laps round, I tried but no idea what I'm doing lol
Re: Trynelgren v1.5 I'm glad that you like it. This map should get some scenarios similar to what you have mentioned pretty soon.