Released Ghost Town

Discussion in 'Terrains, Levels, Maps' started by schumacher, Oct 8, 2015.

?

Do you think Beamng need a abondoned map like this ?

Poll closed Dec 29, 2015.
  1. Yes

    144 vote(s)
    80.9%
  2. No

    5 vote(s)
    2.8%
  3. Maybe, but Im not sure

    29 vote(s)
    16.3%
  1. schumacher

    schumacher
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    Joined:
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    Messages:
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    Ghost-Town_preview.png (Thumbnail in the Map)
    screenshot_00001.png
    screenshot_00004.png
    screenshot_00006.png
    screenshot_00002.png
    screenshot_00005.png

    This is Ghost Town. A map made by schumacher for BeamNG.drive, it is an atmosheric map with lot of cool , old and abandoned stuff in it, it is small but very cool in my opionion. Features are Pumpjacks, abnadoned sawmills , old signs ... I really worked hard on this map , the only thing I really cant do very well are roads, there are sometimes a little bit bumpy or scratching the tires but anyways it is drivable ! This progress never could happend , if there where no friendly guys in the forum who helped me with lots of things (Credited down below). The map has right now two versions of it (Fps Heavy / Fps Friendly), because there are some Fps Killers in the map and I have to optimize them before they are not laggy anymore but this takes a long time and I dont want to let you wait years.. A version for all is coming in the next mounths :) If there are some sound bugs , please let me know, I tried to fix them because in the beta the sound files doent worked, but now they should ... By the way , more abandonened cars will be added in the Update for everyone :D I have unfortunately not made it in time to finish this.

    Release : 24.12.2015

    History of the map : Many Years before a Nuclear Power Plant Accident made from this small Town a Ghost Town. 50 Years after this disaster you're the only one who the Ghost Town explored again.

    You want to support me ? : Subscribe to my Youtube Channel : Erik Reinbold

    Tip for everyone: -Turn off Dynamic Reflections for way better fps
    -Download the Fps Friendly version for Slower Pc's
    (I think for fps heavy a gtx 780 or gtx 970 btw. a New i7 should be reqieded for that)
    - May you have to turn off the fog (doesnt looks good)
    -Maybe you should turn down the general graphic settings

    Installation: Put the Ghost-Town.zip unzipped into Beamng.drive/content/levels or into mods/levels (not quite sure if that also works)

    Credtis
    : -Special Thanks to Doullpepper for great Development and The amazing Texture for The Power Plant (PP made by Dirtgamer301)

    -Me : Creating the map
    -DoullPepper: Textureing the nuclear reactor-collision/road signs
    -Ouerbacker: abandoned car textures and collision/road closed sign
    -Dirtgamer301: Model of the reactor
    -Insanegaz: Light Poles
    -Tom999: Some buildings
    -Ghost187: Truck and Ambulance wrecked object
    -burilkovdeni: creating abandoned buildings
    -tr3dv.com: Some Objects
    -Freesound.org: SFX Sounds
    -Development:direct_UA , NistingurA, BASELKLALIB, Occam's Razer, dpitkin,Acrain7,DoullPepper,Dirtgamer301

    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Download :

    Fps Friendly :


    http://www.mediafire.com/download/mme6qm9bvvvb6rz/Ghost-Town+Fps+Friendly.zip

    Fps Heavy :


    http://www.mediafire.com/download/cqum64xp6m63h48/Ghost-Town+Fps+Heavy.zip

    Edit: Sorry, I have to upload it to mediafire because Beamng gave me an error , I think the file was too large ..
     
    #1 schumacher, Oct 8, 2015
    Last edited: Dec 25, 2015
    • Like Like x 14
  2. Tibi Seres

    Tibi Seres
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    +1 great map creator...

    (But the map is looks good! But my computer's monitor is turned into white... so I need a new one.)
     
  3. DoullPepper

    DoullPepper
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    BeamNG Team

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    It is a good approach of map creation, post apocalypse is a popular atmosphere ;) (We are all doomed!)

    Also vehicules models and map colors have a good impact but later you will have to use more terrain editors to do a nice result! :)
     
    #3 DoullPepper, Oct 8, 2015
    Last edited: Oct 8, 2015
  4. schumacher

    schumacher
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    so a quick update :

    Roads : 95 %
    Forest: 70%
    Paint: 55%
    Objects : 69%
    preview pics and other things : 35%
    fixed all isuses : 20% (not so much but there are just a few)


    ! : I added now a little bit more fog, lakes, plane crash, abondoned cars, smaller roads and changed the time to afternoon/night

    NEWEST PREVIEW PICS ARE COMING SOON

    cheers
     
    #4 schumacher, Oct 13, 2015
    Last edited: Oct 13, 2015
    • Like Like x 1
  5. Carbender

    Carbender
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    Looks great so far!
     
  6. Mrcampbell

    Mrcampbell
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    love it but there is so much fog
     
  7. schumacher

    schumacher
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    thats right bbut without the fog there would be no "atmosphere" ;)
     
    • Like Like x 1
  8. schumacher

    schumacher
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    !!! UPDATED THE PREVIEW PICS !!!
     
  9. DirtGamer301

    DirtGamer301
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    Look a bit into the road textures, maybe a little bit dirty and not that clean?
     
  10. schumacher

    schumacher
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    It is a little bit difficult with road mesh but I will try my best ;)
     
  11. Scepheo

    Scepheo
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    I wondered about that, why are all the roads mesh roads? Unless I've missed something, that makes it a lot harder to generate AI roads (need to manually create waypoints, rather than just set a DecalRoad's drivability) and, indeed, harder to "decorate" roads.
     
  12. schumacher

    schumacher
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    I mean it is difficult with the materials but I used decal roads for the map (smoothness etc )


    by the way I am looking for someone who can texture some no material objects on my map because there are some...
    and a little update, I added a electricity tower and some homeblocks 2015-10-14_00008.jpg 2015-10-14_00009.jpg
     
    • Like Like x 1
  13. NistingurA

    NistingurA
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    Wow in all honest, This map is so awesome!! Keepy uppy that hard work ! ;)
     
    • Like Like x 1
  14. DoullPepper

    DoullPepper
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    BeamNG Team

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    The fog setting is no good, I think it can be better with the same atmosphere, yous must increase the visible distance and set the altitude fog to 0, after set the value of the fog density to have a best render :confused:
     
  15. schumacher

    schumacher
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    I will try it and look if this is better ;)
     
  16. n0ah1897

    n0ah1897
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    Yeah I really like this so far. Looks pretty good. I do think the fog could be adjusted a bit. It's a little to dense in my opinion.
     
  17. schumacher

    schumacher
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    The map creation is on hold to friday because I am on vacation ;)
     
  18. Off_mah_lawn

    Off_mah_lawn
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    Epic! An industrial area with some old factories, smoke stacks, waste pits & abandoned warehouses would be an awesome addition. I don't know much about modding but Garry's mod has a bunch of junk props and crashed cars that you might be able to integrate.
     
  19. schumacher

    schumacher
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    so I didnt downloaded garrys mod yet, but I found a side with a bunch of old , wrecked cars, I just have to get collision on it ...
     

    Attached Files:

    • Dwm 2015-10-28 15-20-22-81.jpg
  20. Off_mah_lawn

    Off_mah_lawn
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    Awesome! Can't wait to try a beta version of this map
     
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