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BeamNG 4.2.2 crashing whatever scenario is loaded

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Andreas24113, Oct 16, 2015.

  1. Andreas24113

    Andreas24113
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    Joined:
    Oct 16, 2015
    Messages:
    4
    Hi, I cannot find a working solution in older threads, so here's the problem:
    On my Win 7 64bit system with 8 gig RAM, BeamNG will not start. I can start any scenario, but in the moment when the pic changes, a crash occurs.
    Here is a part of the screen just before starting, I think BeamNG is recognizing the system and DirectX 11 correctly:

    and here is the crash report: http://www.augederseele.de/index.php/download?download=4:crash-report

    I have run dxDiag, a snippet here to follow:
    "Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.150722-0600)
    Language: German (Regional Setting: German)
    System Manufacturer: System manufacturer
    System Model: P5QL-E
    BIOS: BIOS Date: 10/14/08 11:22:41 Ver: 08.00.14
    Processor: Intel(R) Core(TM)2 Quad CPU Q8200 @ 2.33GHz (4 CPUs), ~2.3GHz
    Memory: 8192MB RAM
    Available OS Memory: 8192MB RAM
    Page File: 2828MB used, 13552MB available
    Windows Dir: C:\Windows
    DirectX Version: DirectX 11
    DX Setup Parameters: Not found
    User DPI Setting: Using System DPI
    System DPI Setting: 96 DPI (100 percent)
    DWM DPI Scaling: Disabled
    DxDiag Version: 6.01.7601.17514 64bit Unicode"


    The program will not start even when started as administrator. Are there any hints?

    Thank you,
    Andreas
     
  2. Andreas24113

    Andreas24113
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    Oct 16, 2015
    Messages:
    4
    Perhaps I should add that the techdemo is running smooth and w/o any problems.
    ;/
    Andreas
     
  3. jammin2222

    jammin2222
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    Joined:
    Sep 15, 2013
    Messages:
    386
    Is it crashing when you load a scenario that uses only one car? Also can you load a map successfully in free roam mode?
    I ask because there is a major bug with the 64 bit version and windows 7 that crashes the game when spawning multiple vehicles. The 32bit version of the game doesn't have the problem, so you could try that for now.
    I'm stuck using the 32 bit version at the moment because of this :(
    The dev's seem to be aware of it, but they don't seem too confident on a solution as far as I can tell.

    Original thread I quoted from: http://www.beamng.com/threads/4-2-0-major-spawning-bug.15998/
     
  4. Andreas24113

    Andreas24113
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    Joined:
    Oct 16, 2015
    Messages:
    4
    Hi, thank you for your advice - but the 32 bit version is crashing at the same moment as the 64 bit version does, regardlesse whether starting a "scenario" or "free roaming". :mad:
    I downloaded the package again, but the bug is obviousloy not a corrupted archive.
    The "techdemo" is running fine, and therefore I think it's not a restriction of my current PC.
    Any further hints?
    Thank you,
    Andreas
     
  5. jammin2222

    jammin2222
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    Sep 15, 2013
    Messages:
    386
    What graphics card do you have? It may not support Direct X 11 (even though you have it installed)
    The tech demo is using the older Direct X 9 I think.
     
  6. Andreas24113

    Andreas24113
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    Joined:
    Oct 16, 2015
    Messages:
    4
    Hi, I have the NVIDIA GeForce 9800 GT graphics card. DxDiag is telling me that there are no probs with DirectX. I have no idea what the fault could be, and I do not want to go back to DirectX 9, even for a test. There are some other games which could get into trouble.
    I will give it another try on another computer, but with almost no hope ...
    Any further ideas?
    thanx Andreas
     

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  7. SixSixSevenSeven

    SixSixSevenSeven
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    Joined:
    Sep 13, 2013
    Messages:
    6,960
    It is an old card that does not support DX11. I'd even remain skeptical of the game running all that well on one.

    Windows has DX11 installed, just your hardware does not support higher than 10 (10.0 to boot, not even 10.1). Although according to tdev it should still run.
     
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