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Do you have to use blender to make objects?

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by SirEmrys, Aug 8, 2013.

  1. SirEmrys

    SirEmrys
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    Hi, i'm using modo to model stuff and have tried to follow the guide at the wiki and have managed to get the models into the game. The collision doesn't work though, i have tried to set the collision to visible mesh to no avail. So do i have to use blender?
    asdads.png
     
  2. gabester

    gabester
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    Vehicle Director
    BeamNG Team

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    I believe it has to be called "Colmesh-1"

    You can use any program that exports to .DAE.
     
  3. Nadeox1

    Nadeox1
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    BeamNG Team

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  4. SirEmrys

    SirEmrys
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    I have replicated the hierarchy, but it still doesn't work. There is also a collision mesh listed in the shape editor :confused:

    What is the difference between collision-1 and Colmesh-1? And what does the three icons mean? I can see that the mesh is the white triangles but what are the two others??

    asdads.png 123213.png
     
    #4 SirEmrys, Aug 8, 2013
    Last edited: Aug 8, 2013
  5. Nadeox1

    Nadeox1
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    Ingame use the collision tris debugger (L or K, cycle till it says on the top of the window). Check if the collision are there (shift c and fly around the object)

    Debugger looks like


    Also make sure both object have the same origin point and scale.
     
  6. SirEmrys

    SirEmrys
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    Well well well what do we have here?
    123123.png

    Alright it has been rotated 90 degrees for no reason. :mad:

    I made another file making sure everything had the same orientation and position, same result.. Even if i rotate the collision mesh in modo it still doesnt work


    Nevermind it works, for some reason...
    12312322.png
     
    #6 SirEmrys, Aug 8, 2013
    Last edited: Aug 8, 2013
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