Better driving physics, and saving settings

Discussion in 'Ideas and Suggestions' started by windowpuncher, Aug 9, 2013.

  1. windowpuncher

    windowpuncher
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    The cars in Drive just don't feel real. They slide around all over the place and cannot turn at high speeds. When going remotely fast over even a small bump in the road the cars just go wildly out of control. The physics in the collisions is also slightly faulty. I rammed the sports car into a tree at at least 80 miles an hour, and there was a massive indent in the car like you would expect, but it bounced off the tree. Not just a few feet, a good 20 feet. It's like the cars in this game are way, way too light. The truck, while off-roading, bounces constantly, even at low speeds, and none of the cars can even race around the racetrack properly because they all feel way too light. Flooring the sports car's throttle makes it impossible to drive because it will spin the wheels until you hit 60mph, but even then the rear end bounces from the torque, and then you can't even control it because the car is sliding around from the complete lack of grip and that small bump in the road. The cars, and the driving, in this game just don't feel natural. All of the vehicles feel way too light and just don't have any grip.

    Now, about settings. I use a controller, so I use the Shift + B setting quite a bit for direct input steering. Whenever I reset or switch a vehicle, the setting is gone and I have to do it again. It's not a big deal but it does get annoying very quickly as my wheels sometimes randomly disappear while performing a power-slide.

    So, two suggestions. Please make the cars a bit heavier and increase the coefficient of friction between the tires and the ground, and please save settings between vehicle resets. I'm not sure if the first part is easy at all, but it really would improve driving greatly.
     
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  2. gabester

    gabester
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    BeamNG Team

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    We are aware that the tires are not perfect, but you are totally exaggerating. The cars all have a realistic amount of static grip. The weight is correct (we couldn't make it wrong even if we wanted to). The supercar is a supercar. If you expect perfect grip while flooring it you are playing the wrong game. I am not sure what makes you an expert on cars hitting trees at 80 mph that you can say our physics are wrong.

    Also I find it interesting that you are saying all these things when it looks like you haven't bought the game :confused:

    To put it simply: We don't need to defend the realism of our physics against people who clearly don't know anything about physics :)
     
    #2 gabester, Aug 9, 2013
    Last edited: Aug 9, 2013
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  3. VeyronEB

    VeyronEB
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    Well the cars are the perfect weight, if you check the wiki and press L or K ingame you can see the weight is accurate so that's not a problem. The tire model is a bit work in progress at the moment though. Also you can't floor an 80's rwd supercar and expect it to go straight.

    Edit: Yeah what gabester said ^
     
    #3 VeyronEB, Aug 9, 2013
    Last edited: Aug 9, 2013
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  4. windowpuncher

    windowpuncher
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    Yeah, makes sense about the weight, but the cars still bounce around terribly. I took the truck around the racetrack and it just wouldn't stop bouncing. I know in real life it may bounce a bit, but it was pretty uncontrollable.

    Also, the supercar really didn't go straight at any speed. I floored it and expected plenty of resistance, but once you get up to speed in a supercar you can go somewhat straight. The torque is just incredible on that car.
     
  5. Makoto H.

    Makoto H.
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    The Bolide is from a time before Stability Control and TCS were in every supercar. You've got to be gentle on the throttle and excercise lots of fine control.

    The whole idea of supercars being gods at handling is relatively new, before that, they were beasts that took balls of steel to control.
     
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  6. bbomber246

    bbomber246
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    OWNED lollollol :D
     
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  7. SpittyTheDude

    SpittyTheDude
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    Not having traction control doesn't mean that you get wheel spin up until 120 mp/h.
    The Bolide has more power than the tyres and suspension can handle, it needs a slightly more positive castor and try to set a positive toe angle on the front axle so that it pulls the front wheels to a straight line when it accelerates.
    Also wider rear wheels could help a lot, I don't know how it works to change these settings within the game engine but it should help on a real car.
     
  8. gabester

    gabester
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    There is no wheelspin past 60 mph. I don't know what game you guys are playing where the car does this. It starts to pull one way or another around 100 mph due to resonance within the tire but if you get past that speed it is stable again.
     
  9. SpittyTheDude

    SpittyTheDude
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    Is there a way to display the speed? I find it hard to determine how fast I'm going in a virtual environment.
    Yes I was exaggerating with the wheel spin, but the car doesn't go straight at high speeds when it normally should. ;)
     
  10. Ferrari

    Ferrari
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    I believe the odometer in the car works (unless you damage that, lol). Something for other camera angles would be interesting to see.
     
  11. SpittyTheDude

    SpittyTheDude
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    Oh cool thx, I didn't notice that.

    Ok I tried it, it looses it at 100, regains stability at 110 and loses it again at 125.
     
    #11 SpittyTheDude, Aug 9, 2013
    Last edited: Aug 9, 2013
  12. LJFHutch

    LJFHutch
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    If you use K and L you can cycle through the debug modes, press L and you'll jump straight to the one displaying the airspeed (bottom left).
     
  13. windowpuncher

    windowpuncher
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    I actually have bought the game. Where does it say I haven't?

    Also, I think the cars bounce off the trees because the trees don't move. And yes, I understand basic physics, which is why I'm confused. The physics engine isn't wrong, it just feels like it's a tiny bit off.
     
  14. SpittyTheDude

    SpittyTheDude
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    You haven't upgraded your forum account yet, check your emails and follow the link.
     
  15. AceDeucey

    AceDeucey
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    On the left side of some users' every post is a BeamNG.drive. This means they've upgraded their forum account to show that they've bought the game. Find your email with the validation information. In there is a link to click that will upgrade your forum account. Then, you will see the BeamNG.drive next to your name.
     
  16. cml1of4

    cml1of4
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    Trucks have stiffer springs and dampers because of the excess weight they expect to carry. This can make them bouncy. The reason the supercar is spinning is because of the differential type and the amount of power. The power is overwhelming the differential causing one tire to spin while the other remains at the same speed as the car. This is causing the car to appear to 'steer' to one side
     
  17. windowpuncher

    windowpuncher
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    I know why and how it's doing it, but at some point it's supposed to go straight. Unless you're on a perfectly level surface, any little bump the car hits makes it bounce around and become uncontrollable. Also, I understand why the truck was bouncy, but it's much bouncier than it would be in real life. It was like an actual trampoline. The truck was repeatedly airborne.

    - - - Updated - - -

    Ah neat, I got it working now.

    - - - Updated - - -

    It's impossible to race that car. There is so much wheel spin the car just spins out constantly, even on a gentle curve. I don't know how it's possible to control with a keyboard, it's even difficult with a controller.
     
  18. Hati

    Hati
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    The bolide isn't undriveable. I'm arguably doing it the hardest way, with a keyboard. As long as you don't concrete the throttle and brakes to the floor and feather them you should be able to get nice powerslides and fairly quick times around those industrial racetracks. You're supposed to use wheel-spin to aid your cornering, not fight it. Keep practicing on the track, I promise you that the Bolide is especially rewarding to get the hang of. The only problem with the car is if you drive it too hard you can destroy the steering but that's all that's wrong barring the strange way you seem to gain and lose traction. its like driving a heavy Go Kart in that respect.
     
  19. AceDeucey

    AceDeucey
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    It takes a very gentle touch with control stick. and light foot (finger) on the gas. Maybe later we'll see cars that include some kind of traction control. For this one, you're on your own; you have to be slight, or it will bite.
     
  20. Mythbuster

    Mythbuster
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    I don't know how it's possible you can't control these cars with a controller... A lot of people here can hold perfect powerslides doing 140km/h, even in the Bolide... I believe the devs said somewhere that the reason the cars bounce and go airborn was because the bumps in the maps are a bit exaggerated, and I think they said they were gonna work on that...

    Maybe you should just lay off the fake racing sims and arcade racers that aren't anywhere near a simulation and drive a real car for once? :/

    Maybe you should just stop flooring the cars? You don't floor an 80's supercar without a wing either, else you'll end up in the ditch. Hey that's funny, that's what happens in this game too, but not in Forza/Gran Turismo... Maybe that's cause Forza and Gran Turismo aren't anywhere near close to real life, cause they're tuned down so kiddies can match the world record around the Nurburgring without too much trouble...

    And yes, the tires do have their issues. We've been through this in about a million posts.
     
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