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Can I force the game to use a certain GPU?

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by LimEJET, Nov 15, 2015.

  1. LimEJET

    LimEJET
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    Joined:
    Aug 7, 2013
    Messages:
    6
    Since I reinstalled Windows 10, Drive starts in integrated graphics mode and doesn't recognize my main monitor, which is on the dedicated GPU (the other monitors are on the integrated card using GPU Passthrough). Can I force the game to use my dedicated GPU before starting?

    (Also, apparently I can't create new tags. That might explain why I got no relevant information when using the forum search)
     
  2. BaileyJP

    BaileyJP
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    Nov 8, 2015
    Messages:
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    Double check all of the options in game. Otherwise, you will have to ask the devs to add an option for it.
     
  3. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,698
    In the options menu there is an option to choose your 'Monitor'. Try with that.
     
  4. LimEJET

    LimEJET
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    Aug 7, 2013
    Messages:
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    The options only list the monitors on the integrated GPU.
     
  5. LimEJET

    LimEJET
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    Joined:
    Aug 7, 2013
    Messages:
    6
    Update:

    This is my setup: Display 2 (Benq) is on the dedicated GPU (GeForce GTX 760), 1 (Dell) and 3 (LG) are on the integrated (Core i5 4690, so it's a HD Graphics 4600 chip).
    The game only recognizes display 1 (listed as Dell).
    I have fiddled with game-settings.ini and .cs a bit. They default to //./DISPLAY1 and "\\\\.\\DISPLAY1", respectively. Changing them makes no difference as they change back when the game starts.
    Interestingly, both files list the correct GPU, but the game warns about using the wrong one when starting up.

    Removing the BeamNG.Drive directory in Documents does not change this. It defaults to the correct GPU but the wrong display. No new folder is created on startup.

    It would seem both are used in some way, as both GPU and CPU temperatures climb at about the same rate (I have no way at the moment to directly measure GPU usage).
     
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