The ability to destroy the environment as the title says, including: knock out smaller trees and flatten bushes (right now the car gets stuck in them, even if you go very slowly) larger trees should bend or rattle with leaves falling down if you hit them with enough force (much like the wind is moving them right now) go trough walls and barriers flip over small objects dynamic terrain (eg the ability to dig a hole in the mud by spinning the wheels, or if a car flips over and hits the ground it could carve out a bit) To conserve processing power these dynamic objects could be rigid, and not a beam/node structures, maybe except armco barriers. The terrain could work by changing the heightmap dynamically ingame. I don't know if it has high enough resolution for that.
What do you want?Even less fps,if they did that,you would get around 5 fps...,if you have a normal pc
Yeah that's exactly what I wanted how did you know? If you would have went to the pain to at least reading what I've written, but nooo, all you people can do is say what can't be done, like you're experts on everything. Beh I won't even waste my breath on you explaining things you would only read the first word anyway.
OBJECTION: Those tracks you see in the picture were dug out by the tires, in real time, just as you described, and trees can be knocked over. Do your damn research before you speak, friend.
Yes, I have played it. Nothing is destructible. The terrain deforms under your vehicle in real time and that's it. Nothing is breakable, you can't chip away parts of the terrain, and trees just bend when you hit them, nothing breaks whatsoever, you can only move things.