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Low FPS since update

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Hedberg, Nov 25, 2015.

  1. Hedberg

    Hedberg
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    Joined:
    Aug 11, 2013
    Messages:
    5
    Hey community!

    In the earlier versions (last time I played was most likely more than a month ago) I had decent FPS and good FPS in gridmap with normal settings in BeamNG. No lag even in high speed situations. Now that BeamNG seems to be updated, I get lag even in gridmap with the LOWEST settings. When not driving the FPS is about 40fps. I have tried to mess around with the settings and Vsync and such. All filters and post processing stuff is turned off. My gear:

    PC, Windows 7
    8GB DDR3 RAM
    Nvidia GeForce GTX 550 Ti
    AMD FX-4300 quadcore 3.8GHz

    My knowledge says it should run OK, but it doesn't. Anyone with similar issues (or solutions) since the update?
     
  2. Anthonyyy

    Anthonyyy
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    Joined:
    Nov 23, 2015
    Messages:
    4
    Having the same issue and no one can help.
     
  3. Hedberg

    Hedberg
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    Joined:
    Aug 11, 2013
    Messages:
    5
    Very, very, very annoying problem.
     
  4. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,697
    Do this:

    Load Gridmap, do not move/change the vehicle or camera.
    Go to options > gameplay > enable 'advanced mode'.
    In the side menu, near the bottom there is a button that says 'performance'.
    Press it, let the graphs fill. Press CTRL+O and post the image link here.

    Also attach the 'beamng.log' file that you can find in 'Documents/BeamNg.Drive'
     
  5. Hedberg

    Hedberg
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    Joined:
    Aug 11, 2013
    Messages:
    5
    http://s4.postimg.org/cfijtr0wd/beamng.png

    There's the link and log also attached. This was with some settings including texture quality set into lowest, some low. I'd figure it should be capable for more than average 25fps while staying still with that car in those settings as described. And as said, it used to work much better when I last played, it did even back when I had only 4gb of RAM available.

    E: Also tons of these in the logs file which caught my attention.
    "|GFXD3D11Shader::_loadCompiledShader|shader compiled with warning(s): C:\Program Files (x86)\Steam\steamapps\common\BeamNG.drive\shadergen:\b1820ea311fc0ab7_P.hlsl(49,12): warning X3578: Output value 'main' is not completely initialized"
     

    Attached Files:

    #5 Hedberg, Nov 27, 2015
    Last edited: Nov 27, 2015
  6. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,697
    That error is passable.
    Can you please retry the same thing, but on 'pure grid' map?
     
  7. Hedberg

    Hedberg
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    Joined:
    Aug 11, 2013
    Messages:
    5
    http://s11.postimg.org/9pa6ru0oj/Untitled.png

    This was with mostly Normal settings (Some turned to lowest, like post processing, shaders, AA off), no Vsync. Afterwards tried to drive in the pure grid and no lag, which wasn't a surprise as it has always worked best because of it being well, purely grid.
     

    Attached Files:

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