For those that don't have time to watch: You would probably need a PC equal to NASA's PC prototype, but it would be cool P.S.: I don't own this, it was made by Alec Rivers, it's open source http://www.alecrivers.com/realmatter/
this is cool as hell, but just look at what happens when you have only 2 or 3 cars, it gets a little slow. now just think about what this amount of small detailed pieces (each having their own collision meshes, of course) would do to your FPS. if this was implemented on a much less detailed scale, (what i mean by less detailed: pieces of building being a lot larger, thus less pieces in total) it may work trust me, theres a reason why this isnt in other real games that dont focus on only disructive physics like this.