1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. GameNoobTV

    GameNoobTV
    Expand Collapse

    Joined:
    Aug 28, 2015
    Messages:
    413
    I was thinking about making a skin like that the other day!
     
  2. Stiggy111

    Stiggy111
    Expand Collapse

    Joined:
    Oct 23, 2014
    Messages:
    590
  3. Toron Beldevar

    Toron Beldevar
    Expand Collapse

    Joined:
    Aug 2, 2014
    Messages:
    349
    Getting back to work on this mod... again. I copied all of the 0.4.3.x meshes and Jbeams over, so I'm starting with a clean slate.

    This is as much as I've got so far in-game (I didn't fix things up cause I didn't have time :()

     
    • Like Like x 6
  4. Andrew W.

    Andrew W.
    Expand Collapse

    Joined:
    Oct 14, 2015
    Messages:
    216
     
  5. Acrain7

    Acrain7
    Expand Collapse

    Joined:
    Sep 7, 2015
    Messages:
    3,515
    Griswolds!
    Griswalts_Tree_Roamer.blend.png

    anyone know how to do jbeam?
     
  6. Tom999

    Tom999
    Expand Collapse
    Guest

    Ah, memories
    beamng1371.jpg beamng1373.jpg
    One less skin I have to remake :p
     
    • Like Like x 4
  7. JackAttak

    JackAttak
    Expand Collapse

    Joined:
    Sep 12, 2013
    Messages:
    567
    So, does that mean it runs ads (unlike the actual DevBlog), and those ads don't support BeamNG? If so, I can understand that.
     
  8. Toron Beldevar

    Toron Beldevar
    Expand Collapse

    Joined:
    Aug 2, 2014
    Messages:
    349
    Everything should be correct in Blender now; names, materials, and the like. :) It kinda works in-game (there's at least no more orange parts).



    EDIT: Got more parts to work in-game after some minor adjustments. The mod also has blank license plates like the other official cars now. :D



    Didn't expect a shot with the Roamer in such an odd position but oh well :p.
     
    #6028 Toron Beldevar, Dec 4, 2015
    Last edited: Dec 4, 2015
    • Like Like x 7
  9. Nathaniel Hudac

    Nathaniel Hudac
    Expand Collapse

    Joined:
    May 5, 2015
    Messages:
    69
  10. CarlosAir

    CarlosAir
    Expand Collapse

    Joined:
    Nov 16, 2013
    Messages:
    336
    renderlol_ed.png
     
    • Like Like x 16
  11. ktheminecraftfan

    ktheminecraftfan
    Expand Collapse

    Joined:
    Mar 14, 2014
    Messages:
    2,104
    just some more progress on my small map oh and a big thanks to Autofan for the models.
    2015-12-05_00001.jpg 2015-12-05_00002.jpg 2015-12-05_00003.jpg 2015-12-05_00004.jpg 2015-12-05_00005.jpg 2015-12-05_00006.jpg 2015-12-05_00007.jpg
     
    • Like Like x 8
  12. HadACoolName

    HadACoolName
    Expand Collapse

    Joined:
    Aug 3, 2013
    Messages:
    1,931
    If there are good spots for highspeed crashes & a lot of nice intersections for T-bone crashes, I'll be happy.
     
    • Like Like x 1
  13. CrashHard

    CrashHard
    Expand Collapse

    Joined:
    Aug 5, 2013
    Messages:
    1,612
    Hey everyone, I have started on a new map some time ago, it is for suspension testing, and I am still working on more stuff to put in to test the durability of the cars :)
     
    • Like Like x 15
  14. TomiL88

    TomiL88
    Expand Collapse

    Joined:
    Aug 6, 2013
    Messages:
    169
    I really enjoyed your video.
     
    • Like Like x 3
  15. Volvo

    Volvo
    Expand Collapse

    Joined:
    Aug 5, 2013
    Messages:
    306
    Looks great! Keep it up :)
     
    • Like Like x 1
  16. AlexGTR

    AlexGTR
    Expand Collapse

    Joined:
    Jan 8, 2014
    Messages:
    118
    work on jbeam just started
     

    Attached Files:

    • screenshot_00059.png
    • screenshot_00060.png
    • Like Like x 5
  17. AMG V12

    AMG V12
    Expand Collapse

    Joined:
    Aug 16, 2013
    Messages:
    209
    Worked a little on the W205
     

    Attached Files:

    • W205 23 (3000).png
    • Like Like x 13
  18. lionflyer

    lionflyer
    Expand Collapse

    Joined:
    Sep 18, 2013
    Messages:
    11
    Finished the rear lights and cleaned up a little bit. Next are the interior panels for the doors.
     

    Attached Files:

    • vnbj.jpg
    • Like Like x 4
  19. Rage

    Rage
    Expand Collapse

    Joined:
    Aug 5, 2012
    Messages:
    160
    Developed upon 22rlux's engine model with more wires and tubes, engine cover lettering and badges. Also did quite a bit on the rear interior section of the vehicle including rear parcel shelf, rubber seals, general geometry correction and reduced unnecessary faces.


     
    • Like Like x 20
  20. AlexGTR

    AlexGTR
    Expand Collapse

    Joined:
    Jan 8, 2014
    Messages:
    118
    some progress
     

    Attached Files:

    • screenshot_00061.png
    • screenshot_00062.png
    • Like Like x 14
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice