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Micro Blog(s) - July 2015 to March 2016

Discussion in 'Microblogs' started by DrowsySam, Jul 15, 2015.

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  1. JackAttak

    JackAttak
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    Patience, friend.
     
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  2. LJFHutch

    LJFHutch
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    Environment Artist
    BeamNG Team

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    No coffee pics means no work clicks :D

    Working on fixing some of the issues you guys found. Some textures are not properly assigned so the concrete now looks green to me.
     

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    • Untitled7.jpg
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  3. NGAP NSO Shotgun Chuck

    NGAP NSO Shotgun Chuck
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    Considering that there are at least three not-yet-released cars and a not-yet-released map in-game and functional, and that's just what we know of... I'd say not so much.
     
  4. vmlinuz

    vmlinuz
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    Since there are two types of wheel in-game that are not associated with any car yet (Trabi and JDM), I'd say there's at least five unreleased cars, two of which have not been officially announced.
     
  5. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    Hello community,
    here's a small post that is going to give quick peek at two new features (along others) coming in the next update: Offset and Global Wheels.

    Offset is a feature that allows a slot to be offset from its original location by a defined value(s).

    Let's make an example: Small Flatbed Trailer
    screenshot_00004.jpg

    If we had to adapt this part to be used with the Gavril H-Seriers for example, we would have proceeded in this way:
    • Copy all the .jbeam files of this trailer to the H-series folder.
    • Edit all the nodes to be placed in the correct position.
    This would have been slightly time consuming. Not to mention the unecessary KBs added just to make a copy of this trailer.

    With the offset feature instead, this operation becomes easier.
    All we have to do is place 'parts' that can be shared with other vehicles in our 'common' folder.
    Then we simply add a slot to the vehicle we want to add that part to:
    Code:
        "slots": [
            ["type", "default", "description"]
            ["trailer_small","","Small Trailer", {"nodeOffset":{"x":0.0, "y":0.615, "z":0.0}}],
        ],
    That's it. Our vehicle is now equipped with a Small Flatbed Trailer too!
    screenshot_00005.jpg
    But.. how does it connect to the van?
    Official vehicles follows quite a pattern in node naming.
    The towhitch nodes in both D15 and H-Series for example are named in the same way.
    So as far there are beams that connect the trailer to the towhitch nodes in the 'trailer' .jbeam, the whole thing will work as it should. Sweet, isn't it?

    Now let's talk about Global Wheels.
    This actually comprehends two changes:
    • Tires and Rims can now be choosen separately.
    • We made them use the offset feature.
    That means that Tires and Rims are now shared between vehicles.
    You can now choose all those wheels and rims that would be 'mount-able' on your car.
    screenshot_00006.jpg screenshot_00007.jpg

    Apart from consistently increasing the customization options, this change also allows for much easier wheel management. Previously, if we had to fine tune a specific wheel, we would have to copy the changes to all the vehicles using the same wheel, while now all we have to do is change the 'source' file of the wheels to get that done.

    This is the end of this small peek to these new features. You will see what else our next update has to offer soon :)
     
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  6. D-Troxx

    D-Troxx
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    this will make things so much easier ^_^
     
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  7. JackAttak

    JackAttak
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    Now that is really cool. I'm gonna have a lot of fun doing part and wheel swaps now that they require almost no work.
     
  8. B727ClassicFlyer

    B727ClassicFlyer
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    So, does this mean that we can have two separate wheels for each axle? If so, this means we can replicate a stereotypical junker car!

    FYI, beater cars like that one ^^^^^ will generally have parts from another car, as well as mismatched wheels.
     
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  9. mtchll3

    mtchll3
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    you already could have different wheels on each axle

    cool, now i won't have to mod the sunburst to add the bolide wheels
     
  10. superpat89

    superpat89
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    Im thinking that Benjamin Tam meant having different wheels on all four corners.
     
  11. Goosah

    Goosah
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    Global Moderator
    BeamNG Team

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    We are working to improve the reliability of collisions, and one way I have found to do that is to add inter-part collision triangles, to close up exposed edges. This really reduces the chance of "hooking" where nodes get around the edge of a triangle, as apposed to clipping through it. So far, I have been able to apply it to doors. When the door hinge and latch beams break, it triggers the inter part coltris to break too!
    screenshot_00217.jpg
    screenshot_00218.jpg
     
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  12. Instant Winrar

    Instant Winrar
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    One step closer to not breaking your front suspension when running over a plastic bumper!
     
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  13. B727ClassicFlyer

    B727ClassicFlyer
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    Yeah, this is what I meant, for example:
    FRONT LEFT: Steel Wheel
    FRONT RIGHT: Basketweave Wheel
     
  14. mtchll3

    mtchll3
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    oh, you still can't, it wouldn't take that long to split the front wheel (or rear) jbeam into 2 parts, maybe 5min work
     
  15. clayton8or

    clayton8or
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    Yes! finally! less sticking to everything.
     
  16. SixSixSevenSeven

    SixSixSevenSeven
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    was already possible, just isnt done, new system changes nothing in that regard
     
  17. HadACoolName

    HadACoolName
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    Wait there is still a micro blog? Im so pissed I didn't know this was still here until now XD
     
  18. MOHAAPlayer

    MOHAAPlayer
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    Gar, the app wont work fully for me, it wont steer!
     
  19. HadACoolName

    HadACoolName
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    This is just a suggestion:
    When selecting wheels, personally I think it would be so much better if the wheel selector wasn't a list but a catalog like the vehicle/prop selector. IDK just an idea
     
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  20. Instant Winrar

    Instant Winrar
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    I was thinking of something similar a month ago, never got around to making examples as I have no skills at photo editing.
     
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